Difference between revisions of "Sacred:Vampiress Combat Arts"
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== [[Whirling Claws]] == | == [[Whirling Claws]] == | ||
http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_whirlingclaws.png | http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/v_whirlingclaws.png | ||
+ | http://www.sacredwiki.org/images/Combat%20Arts/Vampiress/k_whirlingclaws.png | ||
Multi-hit with weapon against all opponents within range. | Multi-hit with weapon against all opponents within range. |
Revision as of 20:29, 6 October 2007
Contents
- 1 Vampirism
- 2 Mind Control
- 3 Wolf Call
- 4 Time Control
- 5 Whirling Claws
- 6 Claws of Death
- 7 Ripping Claws
- 8 Combat Kick/Vampiress
- 9 Blood Bite(Vampire form only)
- 10 Master Bite(Vampire form only)
- 11 Claw Jump(Vampire form only)
- 12 Blood Kiss(Vampire form only)
- 13 Awaken Dead(Vampire form only)
- 14 Bats: Blood Swarm(Vampire form only)
- 15 Bats: Confusion(Vampire form only)
- 16 Bats: Guard(Vampire form only)
Vampirism
Transformation into knightly form. (Useful to dissipate your Awakened Dead before returning to Haven Isle)
Transformation into vampire form. (Put this in a combo, thus, when used it will automatically regenerate. Thus, when your TiV runs out, you may recast it without waiting the full regeneration. This makes for a perma-vamp.)
Mind Control
Opponents are stunned and remain rooted in place for a short time.
Opponents are stunned and remain rooted in place for a short time.
Wolf Call
A vampire wolf appears as a companion. (Wolf creature level is 3x where x is Wolf Call level at cast time. Meat Shield Type 1.)
A vampire wolf appears as a companion. (Wolf creature level is 5x where x is Wolf Call level at cast time. It is assumed the added levels only come at night or underground...this has yet to be tested. Meat Shield Type 1.)
Time Control
Extremely rapid movement in a straight line.
Extremely rapid movement in a straight line.
Whirling Claws
Multi-hit with weapon against all opponents within range. Melee attack with whirling claws, causing damage to all opponents within range.
Claws of Death
Particularly heavy blow with a weapon. Precisely aimed blow with claws, causing severe damage.
Ripping Claws
Rapid sequence of attacks. Very rapid sequence of numerous claw attacks. (The preferred melee move used by most Perma-vamps)
Combat Kick/Vampiress
A hard kick throws the opponent back and causes damage. Significantly increased melee damage, opponent is pushed back.
Blood Bite(Vampire form only)
Sucks life out of an opponent and transfers it to the Vampiress. (Too small to do more than tickle opponents to come to you.)
Master Bite(Vampire form only)
Changes the opponent temporarily into a groveling servant who supports the Vampiress in battle. (And who cannot be attacked by the Vampiress while under the Master Bite effects.)
Claw Jump(Vampire form only)
Predator type jump. Opponents at target location suffer damage and are dazed for a short time. (Good for travel and often used with split.)
Blood Kiss(Vampire form only)
Echo of the Blood God, whose kisses pursue all opponents within range, causing severe damage. (Weakens opponents damage dealt and their resistances. Basically softens up opponents and has a will of it's own. Trigger for Orla/Fads)
Awaken Dead(Vampire form only)
Transforms a body into an allied vampire. (These weaker vampires have a chance to convert opponents to weak vampires with each hit. The Awakened disappear the next time the Vampiress TiKs (Turns into Knight). Orc Chieftains make great Awakeneds. Meat Shield type 2. Excellent use: combine with 2 Wolf Call. When 2nd Wolf appears, the first will die. Awaken the first. Excellent high level Awakened instantly without combat. )
Bats: Blood Swarm(Vampire form only)
Battle bats surround the Vampiress and powerfully attack all opponents in range. (Meat Shield type 3)
Bats: Confusion(Vampire form only)
Robust bats circle the Vampiress, attacking opponents within range. They cause little damage, but effectively distract opponents. (Meat Shield type 4.)
Bats: Guard(Vampire form only)
These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress. (Meat Shield type 5.)