Difference between revisions of "Sacred 2:Magic Coup"

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m (Reverted edits by DGDobrev (Talk); changed back to last version by Rlpowell)
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* '''Stray Damage''' - Chance to hit nearby opponents. (50% + 0.5% per CA level chance)
 
* '''Stray Damage''' - Chance to hit nearby opponents. (50% + 0.5% per CA level chance)
 
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== Native Elemental Damage Type==
 
Combat art damage type: Physical + Magic
 
  
 
==Skills And Attributes That Affect This Combat Art==
 
==Skills And Attributes That Affect This Combat Art==
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== Usage Strategies ==
 
== Usage Strategies ==
 
...
 
...
 +
 +
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 16:08, 14 March 2009

HE_11.gif A magically enhanced weapon attack that converts physical into magic damage.

Aspect

HE_Asp_03.png - Delphic Arcania

Modifications

MODicons_12.gif Bronze
  • Target focus - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level chance opponent cannot evade)
  • Heavy Damage - Increases damage bonus. (16.7% increase)

MODicons_10.gif Silver
  • Life Leech - Leeches life from the target and adds it to the caster's life. (5% + 5% per CA level lifeleech)
  • Steal Mana - Steals combat art energy from opponents. (9.5% + 0.5% per CA level stolen)

MODicons_08.gif Gold
  • Critical - Increases the chance to land critical hits. (20% + 0.2% per CA level increased chance)
  • Stray Damage - Chance to hit nearby opponents. (50% + 0.5% per CA level chance)

Skills And Attributes That Affect This Combat Art

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Regen Time (s) Damage
1 4.1 33-33
2 5.5 36-36