Difference between revisions of "Sacred 2:Divine Protection"
Gogoblender (talk | contribs) (pic for Ca) |
|||
Line 62: | Line 62: | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Revision as of 22:45, 8 September 2009
AspectModifications
SkillsThe following skills will affect this combat art:
Usage StrategiesMuch information on the general usage of energy shields is given in the article Energy Shields. The Improved Mirror modification appears to add a "Block Combat Art" effect, rather than a "Reflect: Combat Art" effect as it purports to. The Capacity modification's increase of duration scales with Combat Art level. The Boost modification's decrease of cooldown also scales with Combat Art level. With both of these modifications, the duration begins to exceed the cooldown at CA level 34.2. At this point, it becomes practical to maintain Divine Protection 100% of the time. As of patch 2.34, Divine Protection has a couple of apparent stacking bugs and can sometimes be drastically more powerful than it probably ought to be. These issues have been reported to Ascaron and may be changed in a future patch. Pros and ConsPros
Cons
Stats Chart |
|