Difference between revisions of "Sacred 2:Charged Grid"

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==See Also==
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*[[Sacred 2:Temple Guardian|Temple Guardian]]
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*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 04:20, 5 March 2011

14.gif T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. Can be modded for increased damage/healing, amongst others.

Aspect

TG_Asp_03.png - Source Warden

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Substance - Increases healing. (1hp + 1.5hp per CA level (?) / 50% increase from base value)
  • Havoc - Increases damage dealt. (50% increase)

MODicons_10.gif Silver
  • Substance - Increases healing. (1hp + 1.5hp per CA level (?) / 50% increase from base value)
  • Unnatural selection - Inflicts higher damage to severely wounded opponents. (double damage at 50% + 1% per CA level health of enemies)

MODicons_08.gif Gold
  • Longevity - Increases duration. (40% increase)
  • Widen - Increases range. (40% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

ChargedGrid320.jpg



See Also