Difference between revisions of "Sacred 2:Nether Allegiance"
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * Skeleton units will do damage instead of the player which provides strategic opportunities. |
− | + | * Skeletons will continue to draw aggro even while 'dead' and lying upon the ground. | |
− | * Skeletons will continue to draw aggro even while 'dead' | + | * If a skeleton is killed, they will return to life, but it will take time for them to resurrect. |
− | * If | + | * If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player. |
− | * | ||
Cons | Cons | ||
− | * | + | * The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. |
− | * Too many | + | * Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|rallied souls]] at the same time. |
− | * Requires a high level for | + | * Requires a high combat art level for good kill speed from skeletons, as this increases their damage. |
− | * | + | * Can attract extra attention from other enemy units |
− | * Any enemy | + | * Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil) |
− | * | + | * Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy. There is no known way to increase their run speed. |
== Notes == | == Notes == |
Revision as of 17:08, 24 October 2009
AspectModifications
Skills And Attributes That Affect This Combat Art
Usage Strategies
Pros and ConsPros
Cons
NotesSome research has been done [1] & [2] that shows the damage increase. Stats ChartNo modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
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