Difference between revisions of "Sacred 2:Gar'Colossus Boss"
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<div style="font-size:188%;text-decoration:underline;">Combat Arts:</div> | <div style="font-size:188%;text-decoration:underline;">Combat Arts:</div> | ||
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==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/earthquake.jpg Earthquake== | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/earthquake.jpg Earthquake== | ||
{|width="100%" | {|width="100%" | ||
+ | |width="250px"|{{s2frame|<bossytube v="eYtaPnHup-E" />|left}} | ||
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*Regenerates some of his Energy Shield during the cast animation | *Regenerates some of his Energy Shield during the cast animation | ||
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entry4 = {"et_spelldamage_physical", 1120, 560, 0, 133 }, | entry4 = {"et_spelldamage_physical", 1120, 560, 0, 133 }, | ||
</pre> | </pre> | ||
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|} | |} | ||
− | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/ | + | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/earthquake.jpg Rock Rockets== |
This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot. Shockwave and Splinter Shot have their own characteristics described below: | This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot. Shockwave and Splinter Shot have their own characteristics described below: | ||
− | + | {| | |
− | '''Shockwave''' | + | |width="250px" valign="top"|{{s2frame|<bossytube v="IoiHDvlIeTw" />|left}} |
+ | |'''Shockwave''' | ||
*Quite fast and generally can not be dodged | *Quite fast and generally can not be dodged | ||
*Has a chance to knockback | *Has a chance to knockback | ||
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entry1 = {"et_chance_areasplash", 1000, 0, 0, 5 }, | entry1 = {"et_chance_areasplash", 1000, 0, 0, 5 }, | ||
</pre> | </pre> | ||
+ | |} | ||
− | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/ | + | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/earthquake.jpg Stone Throw== |
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{|width="100%" | {|width="100%" | ||
|width="250px"|{{s2frame|<bossytube v="ky8_fzBFTgQ" />|left}} | |width="250px"|{{s2frame|<bossytube v="ky8_fzBFTgQ" />|left}} | ||
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− | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/ | + | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/offensivebuff.jpg Rage== |
− | + | A [[Sacred 2:buff|buff]] that increases attack rating and attack speed. | |
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+ | <pre>Values copied from source; Ice & Blood - Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) | ||
+ | tokens = { | ||
+ | entry0 = {"et_AW_rel", 400, 100, 0, 5 }, | ||
+ | entry1 = {"et_addAttackspeed", 300, 0, 0, 41 }, | ||
+ | </pre> | ||
+ | |||
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/energyshield.jpg Energy Shield== | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/energyshield.jpg Energy Shield== |
Revision as of 22:09, 28 January 2010
See the Gar'Colossus Quest page for details about his role in the campaign quest.
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Damage Done: Weak against: |
The Hitpoints, Chance to hit, Damage and Armor noted above of the Gar'Colossus Boss are dependent on the level of the Gar'Colossus Boss. Stats will scale based on the Gar'Colossus Boss's level. Use the above stats as a guideline.
Gar'Colossus is the first Boss to be fought while playing the Campaign and can also be fought in Free Play mode without any need to do quests. Since he is the first Boss he is quite easy to defeat. A notable disadvantage of Gar'Colossus' is that he moves very slowly making it easy for a player to maintain a safe distance away from him. At a distance a player need only be watchful of Gar'Colossus' ranged attacks Earthquake, Stone Throw and Rock Rockets which can be read about below. When fighting melee style the player should be aware that Gar'Colossus' Rage buff will increase his attack speed substantially. Gar'Colossus is a T-Energy type enemy though his damage is primarily Physical. Of the 3 damage types that would be most effective against Gar'Colossus, fire ice and poison, Ice damage may be the best option for a melee build so as to benefit from from it's Secondary Effect Freeze which will slow him down.
Watch out for those T-Energy pools nearby! They will heal Gar'Colossus if he steps in them.
Earthquake
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Values copied from source; Ice & Blood - Spell.txt tokens = { entry0 = {"et_missile_count", 7500, 500, 0, 8 }, entry1 = {"et_shield_reload_rel", 50, 2, 0, 5 }, entry2 = {"et_hits_persec", 10000, 200, 0, 4 }, entry3 = {"et_range_area", 1000, 0, 0, 4 }, entry4 = {"et_spelldamage_physical", 1120, 560, 0, 133 }, |
Rock Rockets
This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot. Shockwave and Splinter Shot have their own characteristics described below:
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Shockwave
Values copied from source; Ice & Blood - Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_chance_knockback", 1000, 0, 0, 133 }, entry1 = {"et_range_area", 1500, 0, 0, 4 }, entry2 = {"et_spelldamage_magic", 420, 210, 0, 133 }, entry3 = {"et_spelldamage_physical", 420, 210, 0, 133 }, Splinter Shot
Values copied from source; Ice & Blood - Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_spelldamage_physical", 760, 380, 0, 133 }, entry1 = {"et_chance_areasplash", 1000, 0, 0, 5 }, |
Stone Throw
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Values copied from source; Ice & Blood - Spell.txt tokens = { entry0 = {"et_range_area", 800, 0, 0, 4 }, entry1 = {"et_spelldamage_magic", 330, 300, 0, 133 }, entry2 = {"et_spelldamage_physical", 660, 600, 0, 133 }, entry3 = {"et_chance_areasplash", 1000, 0, 0, 5 }, |
Rage
A buff that increases attack rating and attack speed.
Values copied from source; Ice & Blood - Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_AW_rel", 400, 100, 0, 5 }, entry1 = {"et_addAttackspeed", 300, 0, 0, 41 },
Energy Shield
- Protective buff like the Seraphim and Temple Guardian have.
Values copied from source; Ice & Blood - Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_shieldstrength", 2000, 0, 0, 5 }, entry1 = {"et_shieldblock", 15, 5, 0, 5 }, entry2 = {"et_damping_any", 700, 0, 0, 41 }, entry3 = {"et_shieldfactor", 1000, 10, 0, 37 },