Difference between revisions of "Sacred 2:Chance for Poison"
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− | + | Chance for Poison is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. It can be triggered by doing <onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by | |
− | + | *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage | |
+ | *A [[Sacred 2:Weapons |weapon]] with native poison damage on it | ||
+ | *Having a [[Sacred 2:Poison Fang|Poison Fang]] forged within a weapon. | ||
− | + | The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Poison is a [[Sacred 2:Damage over Time|Damage over Time]]. | |
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Revision as of 16:18, 29 November 2010
Chance for Poison is a secondary damage effect, one of the Detrimental magic effects. It can be triggered by doing Poison damage, either by
- A Combat Art that does poison damage
- A weapon with native poison damage on it
- Having a Poison Fang forged within a weapon.
The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Poison is a Damage over Time.