Difference between revisions of "Sacred 2:Temple Guardian Battery"
m (Text replace - "[i]" to "<i>") |
|||
Line 6: | Line 6: | ||
− | Melee/ranged attacks for the Temple Guardian for Combat Arts | + | Melee/ranged attacks for the Temple Guardian for Combat Arts <i>cannot be modified by base damage rings socketed within the battery[/i]. |
http://i90.photobucket.com/albums/k271/gogoblender/basedamage.jpg | http://i90.photobucket.com/albums/k271/gogoblender/basedamage.jpg | ||
− | Spell Damage (Any of the Lost Fusion and Source Warden Aspect CA's and the [wiki]Sacred 2:T-Energy Shroud[/wiki] Buff Modifier, Derogate, which sends out damage pulses ) | + | Spell Damage (Any of the Lost Fusion and Source Warden Aspect CA's and the [wiki]Sacred 2:T-Energy Shroud[/wiki] Buff Modifier, Derogate, which sends out damage pulses ) <i>can[/i] be modified by the batteries sockets via item modifiers (eg, +% damage, +skills, +CA levels). Devout Guardian (Melee/ranged aspect) can also be modified this way as well. |
− | Examples of modifiers that | + | Examples of modifiers that <i>will [/i]modify battery damage for Source Warden, Lost Fusion and Devout Guardian: |
*Smith arts | *Smith arts | ||
Line 36: | Line 36: | ||
[img]http://i90.photobucket.com/albums/k271/gogoblender/battery.jpg[/img] | [img]http://i90.photobucket.com/albums/k271/gogoblender/battery.jpg[/img] | ||
− | will not add to any of the damage produced by a character | + | will not add to any of the damage produced by a character <i>unless the battery projectile is in use[/i]. |
The only time that listed-battery-base-damage on the battery itself comes into play is when the player fires the battery projectile. | The only time that listed-battery-base-damage on the battery itself comes into play is when the player fires the battery projectile. |
Revision as of 00:02, 13 August 2013
The two general ways to inflict damage in the game consist of:
- Melee/ranged
- Spell
Melee/ranged attacks for the Temple Guardian for Combat Arts cannot be modified by base damage rings socketed within the battery[/i].
Spell Damage (Any of the Lost Fusion and Source Warden Aspect CA's and the [wiki]Sacred 2:T-Energy Shroud[/wiki] Buff Modifier, Derogate, which sends out damage pulses ) can[/i] be modified by the batteries sockets via item modifiers (eg, +% damage, +skills, +CA levels). Devout Guardian (Melee/ranged aspect) can also be modified this way as well.
Examples of modifiers that will [/i]modify battery damage for Source Warden, Lost Fusion and Devout Guardian:
- Smith arts
- Elemental damage modifiers (damage: +x%)
- Critical,
- Death blow
A battery socketed with base damage rings WILL NOT modify ANY damage that the Temple Guardian manifests with the EXCEPTION of damage being issued from the battery as projectiles.
Spell Damage can be identified by the fact that min and max damage are identical.
whereas with Weapon Based Ca's the range will have different start-end numbers as modified by the weapon launching the CA
A battery socketed with Plus to All Damage rings (as mentioned in the list above) WILL modify ALL of the TG's three aspects and CA's, whereas Melee/ranged based CA's have a damage range.
The damage numbers seen upon a battery:
[img][/img]
will not add to any of the damage produced by a character unless the battery projectile is in use[/i].
The only time that listed-battery-base-damage on the battery itself comes into play is when the player fires the battery projectile.
[b]How to Fire the Battery Projectile[/b]
The battery projectile can ONLY be fired while holding a melee weapon. The battery projectile will not fire while Dedicated Blow and Battle extension are in use. If using Dedicated Blow or Battle Extension and holding a gun, it will be the gun that will use the right click CA's while firing and it will be that same gun as well that will fire with left click. The Battery Projectile's damage will consist only of damage listed upon the battery itself, armor worn, skill and attributes. Battery Projectile damage is not modified by any of the weapon slots.