Difference between revisions of "Sacred 2:Horse"
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|The horse leaps forward, thereby overcoming medium-sized obstacles in its way. This will allow you to jump over small rivers and fences, or jump off a cliff, thus granting totally unique traveling and exploration possibilities. (You can use it as a shortcut to avoid running around an obstacle, or to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer). | |The horse leaps forward, thereby overcoming medium-sized obstacles in its way. This will allow you to jump over small rivers and fences, or jump off a cliff, thus granting totally unique traveling and exploration possibilities. (You can use it as a shortcut to avoid running around an obstacle, or to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer). | ||
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− | {{s2frame|{{#ev:youtube|kDL7HaasC-c|400}}|center|'''Leap'''}} | + | {| |
+ | |{{s2frame|{{#ev:youtube|kDL7HaasC-c|400}}|center|'''Video: Leap'''}} | ||
+ | |{{s2frame|[[File:Horse leap.jpg|390px]]|none|'''Leaping Across a River'''}} | ||
+ | |} | ||
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|The horse rears up, inflicting area damage (affected by [[Sacred 2:Riding|Riding]]) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer). | |The horse rears up, inflicting area damage (affected by [[Sacred 2:Riding|Riding]]) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer). | ||
|} | |} | ||
− | {{s2frame|{{#ev:youtube|nW7Shezlt20|400}}|center|'''Rear Up'''}} | + | {| |
+ | |{{s2frame|{{#ev:youtube|nW7Shezlt20|400}}|center|'''Video: Rear Up'''}} | ||
+ | |{{s2frame|[[File:Horse rearup.jpg|390px]]|none|'''Rear Up Attack'''}} | ||
+ | |} | ||
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|The horse charges at opponents, inflicts light damage (affected by [[Sacred 2:Riding|Riding]]), and stuns them. It has no Cooldown Timer. | |The horse charges at opponents, inflicts light damage (affected by [[Sacred 2:Riding|Riding]]), and stuns them. It has no Cooldown Timer. | ||
|} | |} | ||
− | {{s2frame|{{#ev:youtube|niop82ZuUpE|400}}|center|'''Charge'''}} | + | {| |
+ | |{{s2frame|{{#ev:youtube|niop82ZuUpE|400}}|center|'''Video: Charge'''}} | ||
+ | |{{s2frame|[[File:Horse charge.jpg|390px]]|none|'''Charging the Undead Legion'''}} | ||
+ | |} | ||
Revision as of 22:29, 10 September 2013
Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse. Any NPC with a horseshoe icon will be happy to exchange a large sum of gold for a nice mount. While mounted on a horse, a character's own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted.
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Riding Skill
You can be effective from your mount without having any points in Riding. There are no more negative attack/attack speed penalties as in Sacred. You also don't require higher Riding to ride higher level (and therefore better) mounts. Your Riding skill increases your Horse Combat Arts. These combat arts are only available if you ride a horse instead of your class-specific mount.
Horse Combat ArtsYou can potentially get three Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses: Leap
Types of HorsesThere are different types of horses again, as there were with the original Sacred. However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse:
Gait Horse
Racer
Nag
Charger
Saddle Horse
Ice & Blood Only Horses
Flaming Horse
Unicorn
Warhorse
Notes
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