Difference between revisions of "Sacred 2:Dryads"
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==History== | ==History== | ||
The Dryads are descendants of an ancient race of Southern [[Sacred 2:Elves|Elves]]. These renegade Elves withdrew to the Western islands in ancient times, but have long since developed their own distinct and independent culture, so much so that they no longer consider themselves Elves. They live as one with nature. Their settlements consist of tree houses, their gardens are renowned in all of Ancaria. | The Dryads are descendants of an ancient race of Southern [[Sacred 2:Elves|Elves]]. These renegade Elves withdrew to the Western islands in ancient times, but have long since developed their own distinct and independent culture, so much so that they no longer consider themselves Elves. They live as one with nature. Their settlements consist of tree houses, their gardens are renowned in all of Ancaria. |
Revision as of 06:50, 20 September 2013
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History
The Dryads are descendants of an ancient race of Southern Elves. These renegade Elves withdrew to the Western islands in ancient times, but have long since developed their own distinct and independent culture, so much so that they no longer consider themselves Elves. They live as one with nature. Their settlements consist of tree houses, their gardens are renowned in all of Ancaria.
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forest. The Dryad is one of the 7 playable characters in Sacred 2. She has left her homeland to face the world and her destiny.
Culture
The Dryads' homeland is the island of Dyr-Lain, where they live a secluded life in harmony with their environment. Dryads can also sometimes be found in the Jungle Region on the mainland. When they go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders.
Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. They are also well-skilled with ranged weapons such as bows or blowguns. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo. Their connection with the trees is of such closeness that they refuse to eat anything that does not live or grow in the woods.
For Dryads, cooking is a collective and social activity. Dryad cuisine is renowned in Ancaria. The Elf citizens of Thylysium especially value the sweet fruits that grow on the Dryad islands and are willing to pay quite extraordinary prices for them. Yet the Dryads don't care about money. They only grow as much as seems appropriate to them.
Behavior and Attitudes
For a very long time the Dryads lived alone on their island, shying away from contact with the outside world. But after monsters started attacking them, they allowed a few Elves to build a settlement called Aerendyr in the south of the island. They have come to regret this decision because Aerendyr seems to poison the whole island.
Maybe this experience is responsible for the reserved manner with which the Dryads approach strangers. They welcome them to their villages, but engaging a Dryad in a conversation beyond a simple greeting is quite difficult. One can only get to know them better by sharing their belief in Kybele, Goddess of nature and by helping them take care of the fauna and flora of the island.
Travelers who have sufficient time should not miss this opportunity as the Dryads have a lot to say. Their wisdom will come as a surprise to those who dismiss them as "plant whisperers" and "fruit huggers". In Dyr-Lain, it is considered extremely rude to cut off a woman in mid sentence. Some people claim that Dyr-Lain is the chattiest place in all of Ancaria.