Difference between revisions of "Sacred 2:Ancient Magic"

From SacredWiki
Jump to navigation Jump to search
m (notoc)
(added links, info, formatting)
Line 3: Line 3:
  
  
===http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif Ancient Magic===
+
===http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif '''Ancient Magic'''===
  
Increases [[Sacred 2:Damage|damage]] for non-weapon based Combat Arts ([[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities.
+
Increases damage for non-weapon based Combat Arts ([[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities.
  
* Damage +X% (refer to table below)
+
* [[Sacred 2:Damage|Damage]] +X% (refer to table below)
  
  
Line 26: Line 26:
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 +
===[[Sacred 2:Skill Mastery|Mastery]]===
 +
* At Level 75 Ancient Magic reduces opponents' immunities ([[Sacred 2:Armor|Armor Resistances]]) against damage from [[Sacred 2:Combat Arts|Combat Arts]] (unlocks the "Opponents' Immunities -%" skill bonus).
  
====Mastery====
 
* At Level 75 Ancient Magic reduces opponents' immunities against your [[Sacred 2:Combat Arts|Combat Arts]] (unlocks the "Opponents' Immunities -%" skill bonus).
 
  
 +
===Properties===
 +
* Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the [[Sacred 2:Damage Types|5 types of damage]].  This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage. 
 +
 +
* For example, a [[Sacred 2:Ancestral Fireball|Fireball]] cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value.  A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
  
====Properties====
 
* Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage.  This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage. 
 
* For example, a fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value.  A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
 
 
* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
 
* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
* Ancient Magic Mastery only affects damage from Combat Arts, not damage from [[Sacred 2:Weapons|weapons]].
 
  
====Breakpoints====
+
* Ancient Magic Mastery only affects damage from spell-based combat arts, not damage from [[Sacred 2:Weapons|weapons]] or [[Sacred 2:Weapon Damage Based Combat Arts|weapon damage based combat arts]].
 +
 
 +
 
 +
===Breakpoints===
 
* The bonuses are increased in steps as shown in the [[/Full Table|Ancient Magic full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Ancient Magic full table]].
  
Line 53: Line 56:
  
 
This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
 +
 +
 +
===See Also===
 +
----
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Revision as of 04:28, 16 December 2013


ancientmagic.gif Ancient Magic

Increases damage for non-weapon based Combat Arts (Spell Damage Based Combat Arts) and reduces the opponent's damage resistances/immunities.

  • Damage +X% (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage, +%: 4,9 20,8 35,7 48,4 59,2 68,5 76,8 84 86,6 90,4 97,5 110,5 121,9 132,1 141,1 149,1 156,5 166,1 174,6 182,1 188,8
Opponents' Immunities, -%: - - - - - - - - - 47,4 49,3 52,4 54,9 56,9 58,5 59,8 61 62,4 63,5 64,5 65,3


lsTitle.png
rsTitle.png

Mastery

  • At Level 75 Ancient Magic reduces opponents' immunities (Armor Resistances) against damage from Combat Arts (unlocks the "Opponents' Immunities -%" skill bonus).


Properties

  • Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.
  • For example, a Fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
  • Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.


Breakpoints


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 200*(x+1.5)/(x+100) Pre-Mastery
  • 300*(x-32.5)/(x+66) Mastery

The immunity bypass bonus at a given skill level x is given fairly precisely by the following formulas:

  • 74.8*(x-33.2)/(x-9.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

300*(75-32.5)/(75+66) = 300*42.5/141 = 90.43

This value compared with the table value is a good example of the precision the formulas offer.


See Also