Difference between revisions of "Sacred 2:Fire Bolt"
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* Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]]) | * Total [[Sacred 2:Damage|Damage]]: 46-46 (34 [[Sacred 2:Fire|Fire]], 12 [[Sacred 2:Physical|Physical]]) | ||
* Fires one bolt | * Fires one bolt | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Incinerate''' - Increases the | + | * '''Incinerate''' - Increases the [[Sacred 2:Chance for Burn|chance to burn opponents]] by 59.7% + 0.3% per level. |
− | * '''Explosion''' - | + | * '''Explosion''' - Adds a chance to [[Sacred 2:Chance to hit additional opponents|also hit opponents next to the target]] (59.5% + 0.5% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Fusillade''' - Conjures additional fire bolts (number increases with level). Overall damage will be increased by 20% but divided between the bolts. | * '''Fusillade''' - Conjures additional fire bolts (number increases with level). Overall damage will be increased by 20% but divided between the bolts. | ||
− | * '''Globe''' - | + | * '''Globe''' - Increases the base fire damage inflicted by 40 + 20 per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Fusillade''' - Conjures additional fire bolts (number increases with level). Overall damage will be increased by 20% but divided between the bolts. | * '''Fusillade''' - Conjures additional fire bolts (number increases with level). Overall damage will be increased by 20% but divided between the bolts. | ||
− | * '''Hot Pursuit''' - Fire bolts will | + | * '''Hot Pursuit''' - Fire bolts will seek their targets. |
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Latest revision as of 19:46, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Fire Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Fire Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Fire Bolt's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The number of bolts added with the Fusillade modifications scales slowly with CA level. The player can get up to 6 or even 7 fire bolts launching at once.
- Area of effect damage from Explosion mod has a fairly small radius and really only affects enemies tightly grouped together.
- If Fusillade and Hot Pursuit modifications are picked, the additional bolts will often target different monsters, sometimes far away.
- To mod for attacking groups, choose Explosion - Fusillade - Fusillade.
- To mod for maximizing single target damage, choose Incinerate - Globe - Hot Pursuit.
Pros and Cons
Pros
- Very versatile skill
- Can be used against single and multiple enemies
- Good damage and area of effect damage (with mod)
- Can get to extremely low casting times (like 0.5s)
Cons
- Bolts can miss if the opponent moves out of the way. Even homing fire bolts can miss if an enemy is behind an obstacle.
Gallery
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