Difference between revisions of "Sacred 2:Werewolf - Diablo 2 Fallen"
Jump to navigation
Jump to search
Line 29: | Line 29: | ||
* Hitpoints: 165 | * Hitpoints: 165 | ||
* [[Sacred 2:Damage|Damage]]: 28-28 [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 28-28 [[Sacred 2:Physical|Physical]] | ||
− | * [[Sacred 2:Attack Value|Attack value]]: | + | * [[Sacred 2:Attack Value|Attack value]]: 79 |
− | * [[Sacred 2:Defense Value|Defense value]]: | + | * [[Sacred 2:Defense Value|Defense value]]: 38 |
* [[Sacred 2:Attack Speed|Attack speed]]: 100.5% | * [[Sacred 2:Attack Speed|Attack speed]]: 100.5% | ||
* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0% | * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0% | ||
Line 40: | Line 40: | ||
* Attack and Defense increase by 40% per level | * Attack and Defense increase by 40% per level | ||
* Attack Speed and Cast Speed increase by 0.5% per level | * Attack Speed and Cast Speed increase by 0.5% per level | ||
− | * | + | * Movement Speed +40% |
− | * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0. | + | * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.3% per level |
− | * [[Sacred 2:Max. Hitpoints|Max hitpoints]]: | + | * [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 10 +25 per level |
|} | |} | ||
Line 51: | Line 51: | ||
| | | | ||
*'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds. | *'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds. | ||
− | *'''Agile''' - Adds a [[Sacred 2:Chance to evade|chance to evade]] | + | *'''Agile''' - Adds a [[Sacred 2:Chance to evade|chance to evade]] weapon attacks (15% + 0.5% per level). |
|} | |} | ||
---- | ---- | ||
Line 65: | Line 65: | ||
| | | | ||
*'''Hunger''' - The Werewolf's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level). | *'''Hunger''' - The Werewolf's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level). | ||
− | *'''Eviscerate''' - Adds a 30% + 0.5% per level chance to | + | *'''Eviscerate''' - Adds a 30% + 0.5% per level chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|Mortal Wounds]], which cause bleeding damage and 8% reduction to opponent's base hitpoints. |
|} | |} | ||
Line 96: | Line 96: | ||
== Usage Strategies == | == Usage Strategies == | ||
− | * | + | * The Werewolf has the Concentration skill and can cast buffs (2 maximum) while shapeshifted. This means the Werewolf can take advantage of [[Sacred 2:Heart of Wolverine|Heart of Wolverine]], [[Sacred 2:Cyclone Armor|Cyclone Armor]], [[Sacred 2:Dire Wolf|Dire Wolf]], or [[Sacred 2:Grizzly|Grizzly]]. |
*All of the Werewolf's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power. | *All of the Werewolf's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power. |
Revision as of 21:08, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Primal Magic Lore - increases casting speed but NOT the damage or any of the Werewolf's abilities. Allows for modification points.
- Primal Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Tactics Lore, Ancient Magic do not raise the damage - no skills do.
The following attributes will affect this combat art:
- Stamina will lower regeneration time of Werewolf (but not the regeneration time of his special CA's)
- Neither Strength nor Intelligence increase his damage
Usage Strategies
- The Werewolf has the Concentration skill and can cast buffs (2 maximum) while shapeshifted. This means the Werewolf can take advantage of Heart of Wolverine, Cyclone Armor, Dire Wolf, or Grizzly.
- All of the Werewolf's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power.
- In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his Divine Gift while in Werewolf form. Likewise the benefits of the Divine Devotion skill will still take effect even when shapeshifted.
- If building a character around this CA, then the Divine Gift Might is highly recommended as it will make the Werewolf into an unstoppable killing machine.
- Needless to say the Werewolf cannot ride a Horse or Draconicon. The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.
Pros and Cons
Pros
- Maintains power from Easy all the way into Hell difficulty.
Cons
- A player cannot open containers, talk to NPCs or use mounts, merchants, smiths or runemasters while in this form. He also cannot manage his inventory, CA's or combos.
- No skills, equipment, or attributes affect the powers of the Werewolf. Only the level of the CA (and higher character level) will increase his power.
Gallery
|
|
|
See Also
- The Druid development thread on DarkMatters
- The Druid Shapeshifting Guide