Difference between revisions of "Sacred:Books"
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*[[Sacred:DeMordreyan Mutton|DeMordreyan Mutton]] | *[[Sacred:DeMordreyan Mutton|DeMordreyan Mutton]] | ||
*[[Sacred:Elven Slyces of Tyr-Hadar|Elven Slyces of Tyr-Hadar]] | *[[Sacred:Elven Slyces of Tyr-Hadar|Elven Slyces of Tyr-Hadar]] | ||
− | *[[Sacred:Fried Icecreek Dale Salmon in Wine|Fried Icecreek Dale Salmon in Wine]] | + | *[[Sacred:Fried Icecreek Dale Salmon in Wine Sauce|Fried Icecreek Dale Salmon in Wine Sauce]] |
*[[Sacred:Grilled Quail out of Braverock|Grilled Quail out of Braverock]] | *[[Sacred:Grilled Quail out of Braverock|Grilled Quail out of Braverock]] | ||
*[[Sacred:Mascarellian Cabbage Stew|Mascarellian Cabbage Stew]] | *[[Sacred:Mascarellian Cabbage Stew|Mascarellian Cabbage Stew]] | ||
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==Books of Enemies== | ==Books of Enemies== |
Revision as of 14:13, 9 October 2020
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The land of Ancaria has many writers, poets, and artists. Their work can be seen within the pages of Books that can be found exploring the land of Ancaria The books do not enhance or give a character any known game-playing benefits. The knowledge in these books range from recipes to laws of the Barony's to Ancaria's history. Delightful glimpses into the history of Ancaria and advice offered on skilled spell-casting, the story of T-Energy, and how to set a proper table for Orcs are all a part of this world's literary heritage. Read on and discover! Most of them are fairly common, however, there is one exception. That would be the Book of the Seraphim and it can only be gotten by a Seraphim and only in one quest.
Note: The following list is far from complete.
Books of History
Sacred
- The Sea of Blood
- The Kinsman Wars
- The End of Tyranny
- The Wilderness of Sand
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony Mascarell
- Laws of the Barony Mascarell
- Laws from the time of Aarnum III
- Book of the Seraphim
- Diary
Underworld
- Magic and Climate of Menelgond
- Beyond Menelgond
- The Ancient People
- Unsealing the Depths of Death
- The Battle of the Depths of Death
- Hoxar's Demise
- The New Emperor
- Anducar's Court
- Exploration of the Depths of Death
- The Enslavement of the Dwarves
- Times Change in Menelgond
- Into the Abyss
- Into the Depths of Death
- Anducar's Stronghold
- The End of the Dwarves
- The Haduk and the Nuk-Nuk
- The Subkari
- The Haduk
- The Nuk-Nuk
- Dryads in the Treetops
- The Pirate Isles
- Captain Vernon
- Pirate Pigeon Pottypercy
- The Basement of the Tower
- Shaddar's Journey
- Shaddar's Curse
Books of Religion
- Dark Magic
- Introduction to Air Magic
- Introduction to Fire Magic
- Introduction to Wind Magic
- Persuasion for Beginners
- Persuasions: Forbidden Sources
- The Seraphim Army
- The Modern Seraphim
Books of Geography
- Ancaria's Heart
- At Icecreek Dale
- Harsh Winds and Calm Lands
- The Matriarchy of Depths
- The Old Farmlands of the North
- The Shadowzone
- Wood and Timber from the North
Books of Recipes
- DeMordreyan Mutton
- Elven Slyces of Tyr-Hadar
- Fried Icecreek Dale Salmon in Wine Sauce
- Grilled Quail out of Braverock
- Mascarellian Cabbage Stew
Books of Enemies
- Anducar (Demon Form)
- Anducar (Human Form)
- Anducar's Guard
- Animals of the Woods
- Armored Louse
- Cerebropod
- Demon Lords
- Demons
- Dryad: Stygian Elder
- Dryad: Will o' the Wisps
- Dwarf: Ghosts
- Frazzler
- Glorb Hunter
- Goblinoids
- Harpies and Gargoyles
- Hell Golem
- Insect Larva
- Mohkva
- The Restless
- The Undead
- Vampire