Difference between revisions of "Sacred:Seraphim Combat Arts"
Gogoblender (talk | contribs) (New page: Combat Jump The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands. BeeEffGee The Seraphim conjures an energy discharge from the heaven...) |
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− | Combat Jump | + | [[Combat Jump]] |
The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands. | The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands. | ||
− | BeeEffGee | + | [BeeEffGee] |
The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This ranged weapon fires glistening spheres of energy. | The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This ranged weapon fires glistening spheres of energy. | ||
− | Hunter-Seeker | + | [[Hunter-Seeker]] |
The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. | The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail. | ||
− | Whirling Hit | + | [[Whirling Hit]] |
The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault. | The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault. | ||
− | Multi Hit | + | [[Multi Hit]] |
The Seraphim will strike at several opponents with a round-house kick. | The Seraphim will strike at several opponents with a round-house kick. | ||
− | Hard Hit | + | [[Hard Hit]] |
The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy. | The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy. | ||
− | Attack | + | [[Attack]] |
The Seraphim attacks her opponent with a combination of stabbing and slashing moves. Combat Kick | The Seraphim attacks her opponent with a combination of stabbing and slashing moves. Combat Kick | ||
− | Irritation | + | [[Irritation]] |
The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head. | The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head. | ||
− | Conversion | + | [[Conversion]] |
− | The Seraphim | + | The Seraphim's conversion spell makes an opponent change sides. The ?converted? opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature. |
− | Rotating Blades of Light | + | [[Rotating Blades of Light]] |
The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim. | The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim. | ||
− | Lightning Strike | + | [[Lightning Strike]] |
The Seraphim conjures lightning which strikes at the opponent and inflicts damage. | The Seraphim conjures lightning which strikes at the opponent and inflicts damage. | ||
− | Shield of Light | + | [[Shield of Light]] |
The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected. | The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected. | ||
− | Light | + | [[Light]] |
The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures. | The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures. | ||
− | Celestial Light | + | [[Celestial Light]] |
The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage. | The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage. | ||
− | Strength of Faith | + | [[Strength of Faith]] |
Strength of Faith increases the attack values of the Seraphim or the targeted ally. | Strength of Faith increases the attack values of the Seraphim or the targeted ally. | ||
− | Energy Bolts | + | [[Energy Bolts]] |
The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period. | The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period. |
Revision as of 05:25, 26 September 2007
The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands.
[BeeEffGee]
The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This ranged weapon fires glistening spheres of energy.
The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.
The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault.
The Seraphim will strike at several opponents with a round-house kick.
The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy.
The Seraphim attacks her opponent with a combination of stabbing and slashing moves. Combat Kick
The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head.
The Seraphim's conversion spell makes an opponent change sides. The ?converted? opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature.
The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim.
The Seraphim conjures lightning which strikes at the opponent and inflicts damage.
The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected.
The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.
The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage.
Strength of Faith increases the attack values of the Seraphim or the targeted ally.
The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period.