Difference between revisions of "Sacred:Hell Sphere"
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Gogoblender (talk | contribs) m (Hell Sphere moved to Sacred:Hell Sphere) |
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− | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere. | + | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png |
− | The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. | + | The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon. |
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http://www.sacredwiki.org/images/Characters/Daemon/hellsphere1.jpg | http://www.sacredwiki.org/images/Characters/Daemon/hellsphere1.jpg | ||
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+ | <b>Damage Type(s): Fire, Magic</b> | ||
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+ | {| width="400px" cellspacing="0" | ||
+ | |-align="center" | ||
+ | |style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl | ||
+ | |class="cellborderth"| 1 | ||
+ | |class="cellborderth"| 50 | ||
+ | |class="cellborderth"| 100 | ||
+ | |class="cellborderth"| 150 | ||
+ | |class="cellborderth"| 200 | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"| Damage<br />(fire/magic) | ||
+ | |class="cellborder"| 68<br />(34/34) | ||
+ | |class="cellborder"| 1378 <br />(689/689) | ||
+ | |class="cellborder"| 2712 <br />(1356/1356) | ||
+ | |class="cellborder"| 4048 <br />(2024/2024) | ||
+ | |class="cellborder"| 5384 <br />(2692/2692) | ||
+ | |-align="center" | ||
+ | |class="cellborderlc" align="left"|Duration | ||
+ | |class="cellborder"| 25s | ||
+ | |class="cellborder"| 45s | ||
+ | |class="cellborder"| 45s | ||
+ | |class="cellborder"| 45s | ||
+ | |class="cellborder"| 45s | ||
+ | |} | ||
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+ | |||
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[[Category: Combat Arts]] | [[Category: Combat Arts]] |
Revision as of 22:20, 10 April 2008
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
Damage Type(s): Fire, Magic
Hell Sphere lvl | 1 | 50 | 100 | 150 | 200 |
Damage (fire/magic) |
68 (34/34) |
1378 (689/689) |
2712 (1356/1356) |
4048 (2024/2024) |
5384 (2692/2692) |
Duration | 25s | 45s | 45s | 45s | 45s |