Difference between revisions of "Sacred 2:Expulse Magic"

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==Skills==
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==Skills And Attributes That Affect This Combat Art==
The following skills will affect this combat art:
 
* ...
 
* ...
 
* ...
 
* ...
 
* ...
 
 
 
  
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* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] presumably increases execution speed, but affects no visible numbers.
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* [[Sacred 2:Aspect Focus|'''Delphic Arcania Focus''']] reduces regeneration time as usual.
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* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
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* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 06:43, 14 February 2009

HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.

Aspect

HE_Asp_03.png - Delphic Arcania

Modifications

MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)

MODicons_08.gif Gold
  • Protection - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
  • Banish Creation - Damages T-Energy creatures within the radius of effectiveness. (Same damage as Banish Dead, but damage type fire, only vs T-Energy creatures)

Skills And Attributes That Affect This Combat Art

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30