Difference between revisions of "Sacred 2:Radiant Pillar"
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* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max health) | * '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max health) | ||
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+ | == Native Elemental Damage Type== | ||
+ | Combat art damage type: Magic | ||
==Skills== | ==Skills== | ||
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== Usage Strategies == | == Usage Strategies == | ||
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Best used against large groups of enemies (7+). Improve it with Hypnotize mod and continue casting additional pillars in close proximity to the first one for best effect. The enemies will be drawn from one pillar to another. It is also the best weapon the caster Seraphim has at her disposal against various Bosses. | Best used against large groups of enemies (7+). Improve it with Hypnotize mod and continue casting additional pillars in close proximity to the first one for best effect. The enemies will be drawn from one pillar to another. It is also the best weapon the caster Seraphim has at her disposal against various Bosses. | ||
Revision as of 15:22, 14 March 2009
Aspect- Celestial Magic Modifications
Native Elemental Damage TypeCombat art damage type: Magic SkillsThe following skills will affect this combat art:
Usage StrategiesBest used against large groups of enemies (7+). Improve it with Hypnotize mod and continue casting additional pillars in close proximity to the first one for best effect. The enemies will be drawn from one pillar to another. It is also the best weapon the caster Seraphim has at her disposal against various Bosses. Pros and ConsPros
Cons
Stats Chart |
Contents
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