Difference between revisions of "Sacred 2:Propelled Levitation"

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(lvl 1-2 stats)
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|The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted,  the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a [http://forum.sacredeng.ascaron-net.com/showthread.php?t=47146 mini-flying saucer].  
 
|The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted,  the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a [http://forum.sacredeng.ascaron-net.com/showthread.php?t=47146 mini-flying saucer].  
 
|}
 
|}
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_02.png - '''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* Damage (100% Fire): 11-11
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* Defense Value: +50.0%
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* Hits per second: 2.5/s
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|}
  
 
== Modifications ==
 
== Modifications ==
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== Stats Chart ==
 
== Stats Chart ==
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{|class="skills"
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|-class="skillsth" align="center"
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!Level
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!Regeneration Time
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!Cooldown
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!Damage
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!Defense Value
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!Hits/second
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|-align="center"
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|class="skillslc"|1
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| 1.5s
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| 30.0s
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| 11-11
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| +50.0%
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| 2.5/s
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|-align="center"
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|class="skillslc"|2
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| 2.0s
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| 30.0s
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| 16-16
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| +70.0%
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| 2.5/s
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|}
  
 
|valign="top"|
 
|valign="top"|

Revision as of 22:49, 2 June 2009

10.gif The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a mini-flying saucer.

Aspect

TG_Asp_02.png - Lost Fusion

Innate Abilities (Lvl 1)

  • Damage (100% Fire): 11-11
  • Defense Value: +50.0%
  • Hits per second: 2.5/s

Modifications

MODicons_12.gif Bronze
  • Fuel - Decreases regeneration time. (50% decrease)
  • Super charger - Increases damage range. (32.5% increase)

MODicons_10.gif Silver
  • Boost - Propelled Levitation will cover longer distances. (33.3% increased range)
  • Jet Stream - Opponents will sustain additional fire damage. (50% increase)

MODicons_08.gif Gold
  • Emergency Lift-off - Enables lift-off even when under the influence of root spells. (100% + 0.5% per CA level chance)
  • Flux - Increases damage pulse frequency. (40% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regeneration Time Cooldown Damage Defense Value Hits/second
1 1.5s 30.0s 11-11 +50.0% 2.5/s
2 2.0s 30.0s 16-16 +70.0% 2.5/s


PICTURE HERE