Difference between revisions of "Sacred 2:Potions"
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Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes. | Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes. | ||
+ | Potions do not take up space in the player's inventory on console versions but you do need space in your inventory to pick them up. Potions do take up space in the player's inventory on pc versions. | ||
[[Sacred 2:Alchemy|Alchemy]] skill increases the effects OR duration of potions. | [[Sacred 2:Alchemy|Alchemy]] skill increases the effects OR duration of potions. |
Revision as of 12:05, 19 October 2009
Potions
Contents
Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes.
Potions do not take up space in the player's inventory on console versions but you do need space in your inventory to pick them up. Potions do take up space in the player's inventory on pc versions.
Alchemy skill increases the effects OR duration of potions.
Concentration Potions
Concentration Potions decrease the regeneration time of all Combat Arts.
__ Effect: Decreases regeneration time of Combat Arts
__ Duration: 20 seconds
Potion | Regeneration Bonus | Duration |
Light Concentration Potion | - 33,3% | 20 sec |
Concentration Potion | - 50% | 20 sec |
Concentration Elixir | - 60% | 20 sec |
Potions of the Mentor
Potions of the Mentor increase the amount of experience that you get.
__ Effect: Experience per kill +50%
__ Duration: Depends on difficulty:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Potion of the Mentor | 90 sec | 80 sec | 70 sec | 55 sec | 40 sec |
Potion of the Mentor | 90 sec | 90 sec | 80 sec | 70 sec | 60 sec |
Strong Potion of the Mentor | 90 sec | 90 sec | 90 sec | 90 sec | 75 sec |
Health Potions
Health Potions heal an amount of lost hitpoints. Health Potions should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal.
__ Duration: instant
__ Effect: Heals a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Health Potion | 100% | 60% | 40% | 30% | 24% |
Health Potion | 100% | 100% | 70% | 52,5% | 42% |
Strong Health Potion | 100% | 100% | 100% | 75% | 60% |
Recovery Elixirs
Recovery Elixirs significantly reduce the amount of received poison/burn type damage, thus preventing some of it from damaging the health bar. The amount is based on player's total hitpoints.
__ Duration: instant
__ Effect: Neutralize DoT by an amount that equals to a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Recovery Elixir | 50% | 25% | 17% | 12% | 9% |
Recovery Elixir | 87% | 44% | 29% | 22% | 17% |
Strong Recovery Elixir | 125% | 62% | 41% | 31% | 25% |
For example, if a character has 100 hitpoints, a Light Recovery Elixir can neutralize 50 points of Damage over Time in Bronze difficulty.
Potions of Undead Death
Potions of Undead Death prevent the Undead enemies from rising up in full health (increases the chance to kill them the first time).
__ Effect: Chance to banish undead 90% (Light potion), 90% (Medium potion), 85% (Maelstrom of Hell)
__ Duration: Depends on difficulty:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Potion of Undead Death | 90 sec | 80 sec | 70 sec | 55 sec | 40 sec |
Potion of Undead Death | 90 sec | 90 sec | 80 sec | 70 sec | 60 sec |
Maelstrom of Hell | 90 sec | 90 sec | 90 sec | 90 sec | 75 sec |