Difference between revisions of "Sacred 2:Skeletal Fortification"
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Sarcolemming (talk | contribs) m (→Modifications: cooldown mod more accurately depicted) |
Sarcolemming (talk | contribs) m (→Usage Strategies: cooldown mod usage added) |
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*Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification. | *Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification. | ||
* If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present. | * If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present. | ||
+ | * With cooldown modification, 2 towers may be active at one time. With higher CA levels 3 or 4 towers may be active as the cooldown is reduced by 1 second per 30 levels(.1s/3 CA). This allows an astral lord player to easily compensate for moving enemies as well as punish larger less mobile monsters such as bosses. | ||
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros |
Revision as of 22:03, 27 October 2009
AspectModifications
Skills And Attributes That Affect This Combat Art
Usage Strategies
Pros and ConsPros
Cons
Stats ChartNo modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
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Contents
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