Difference between revisions of "Sacred 2:Skeletal Fortification"

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m (→‎Modifications: cooldown mod more accurately depicted)
m (→‎Usage Strategies: cooldown mod usage added)
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*Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
 
*Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
 
* If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present.
 
* If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present.
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* With cooldown modification, 2 towers may be active at one time. With higher CA levels 3 or 4 towers may be active as the cooldown is reduced by 1 second per 30 levels(.1s/3 CA). This allows an astral lord player to easily compensate for moving enemies as well as punish larger less mobile monsters such as bosses.
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== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros

Revision as of 22:03, 27 October 2009

11.gif Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.

Aspect

SW_Asp_03.png - Astral Lord

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Rapid Fire - Increases the skeletal tower's firing rate. (50% increase)
  • Focus - Reduces the cooldown time for the skeletal tower. (Cooldown = 7.5s -.1s per 3 CA level)

MODicons_10.gif Silver
  • Ice Shards - Adds ice damage. (40% from base physical damage)
  • Arcane Power - Adds magic damage. (40% from base physical damage)

MODicons_08.gif Gold
  • Scatter Shot - Adds another projectile to the skeletal tower. (The extra projectile will always fire if there is another monster nearby, so is the recommended mod.)
  • Perforate - The arrows pierce through their targets and continue on their flight path. (100% chance to pierce, but slim chance there is another monster directly behind the first.)

Skills And Attributes That Affect This Combat Art

Usage Strategies

  • Casting this under a monster sometimes launches them high up into the air, but apparently only if it kills them on the first hit, which isn't helpful.
  • Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
  • If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present.
  • With cooldown modification, 2 towers may be active at one time. With higher CA levels 3 or 4 towers may be active as the cooldown is reduced by 1 second per 30 levels(.1s/3 CA). This allows an astral lord player to easily compensate for moving enemies as well as punish larger less mobile monsters such as bosses.

Pros and Cons

Pros

  • Allows you to target enemies normally not accessible from your present location (i.e. across a river, over/under a bridge)
  • ...

Cons

  • It is a 'line of sight' CA. Will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles)
  • With Scatter Shot mod, only one arrow will be fired if only one enemy is within range.


Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Cooldown Time (s) Regen Time (s) Total Time (s) Damage Duration Firing Frequency Projectiles
1 15.0 7.0 22.0 30-30 20.0s 0.8/s 1
2 15.0 9.3 24.3 40-40 20.0s 0.8/s 1

SkeletalFortification320.jpg