Difference between revisions of "Sacred 2:Gar'Colossus Boss"
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− | <div style="font-size:188%;"> | + | <div style="font-size:188%;">Gar'Colossus's Combat Arts:</div> |
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/hardhit.jpg Hard Hit== | ==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/hardhit.jpg Hard Hit== | ||
A melee attack that has significantly higher damage than a regular melee attack. Can be recognized by the animation of the attack. A trailing flash. | A melee attack that has significantly higher damage than a regular melee attack. Can be recognized by the animation of the attack. A trailing flash. |
Revision as of 01:06, 26 January 2010
See the Gar'Colossus Quest page for details about his role in the campaign quest.
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Damage Done: Weak against: |
The Hitpoints, Chance to hit, Damage and Armor noted above of the Gar'Colossus Boss are dependent on the level of the Gar'Colossus Boss. Stats will scale based on the Gar'Colossus Boss's level. Use the above stats as a guideline.
Gar'Colossus's Combat Arts:
Contents
Hard Hit
A melee attack that has significantly higher damage than a regular melee attack. Can be recognized by the animation of the attack. A trailing flash.
Earthquake
- Regenerates some of his Energy Shield during the cast animation
- Several rocks fall from above
- Does Physical damage
Rock Rockets
This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot. Shockwave and Splinter Shot have their own characteristics described below:
Shockwave
Splinter Shot
- Can be avoided by moving out of the way
- Has a chance to cause Splash damage
- Does Physical damage
Rage
A buff that increases attack rating and attack speed.
Stone Throw
Energy Transfer
- Recharges his Energy Shield
Energy Shield
- Protective buff like the Seraphim and Temple Guardian have.