Difference between revisions of "Sacred 2:Fur hunter"
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* '''Quest Objective:''' To collect 35 Yeti furs | * '''Quest Objective:''' To collect 35 Yeti furs | ||
* '''Quest Difficulty:''' Unknown | * '''Quest Difficulty:''' Unknown | ||
− | * '''Quest Giver:''' Daran | + | * '''Quest Giver:''' [[Sacred 2:Daran|Daran]] |
* '''Location(s):''' Harbour of the Winged Ones (Crystal Plains) | * '''Location(s):''' Harbour of the Winged Ones (Crystal Plains) | ||
* '''Prerequisite Quest:''' None | * '''Prerequisite Quest:''' None | ||
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== Quick Walkthrough == | == Quick Walkthrough == | ||
− | 1. Talk to | + | 1. Talk to Daran |
2. Kill 35 Yetis and collect their furs | 2. Kill 35 Yetis and collect their furs |
Revision as of 17:17, 22 August 2010
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Quick Walkthrough
1. Talk to Daran
2. Kill 35 Yetis and collect their furs
3. Travel to the Outpost of the Seraphim
4. Talk to the Seraphim
Detailed Walkthrough
When you first arrive at the Harbour of the Winged Ones, you will notice a Seraphim standing just up the hill on the right side of the path from the dock. On the left side of the path is Daran the fur merchant, who has a lttle quest for you.
Killing a few Yetis is hardly going to be much of a challenge for a mighty hero (or heroine) like you but hey, a quest is a quest and the experience is always useful. Follow the path uphill between the Trader and the Blacksmith, pass the Runemaster and continue uphill until you pass between the two Seraphim guarding the gate to the harbour. At this point you should get your first glance at a Yeti. Big isn't it? Oh well, the bigger they are the harder they fall and 35 of these Yetis falling may just sound like an earthquake!
The quest arrow will not concentrate on any one area of the map, but rather will point you towards the nearest Yeti, which is very handy and saves you have to chase all over the countryside looking for them. This is a very straight forward quest, just find 'em, kill 'em and skin 'em. Mind you you also have to try to keep every Yeti, Lupan, Elemental and every other type of monster from trying to turn you into their dinner, trophy, rug, or worse. Well nobody ever said that a hero's life was supposed to easy, but it's never boring!
Once you have collected your 35 furs, it's time to find Huteranum, the broker for the fur merchant.
The quest arrow will lead you to the Outpost of the Seraphim where you are supposed to meet him, but just your luck, he isn't there! Maybe one of the Seraphim guards might know where you can find him.
Oops! Just what have you got yourself into now?
As you gaze upon the small pile of embers that is all that is left of the late and unlamented Huteranum, two thoughts vie for your attention. If that is the punishment for a minor crime, just what happens if you commit a major crime around here? And can you run faster than she can when she remembers that you are still holding the furs?
Ok, so you didn't get paid. You also didn't end up like Huteranum, so count that as a plus and be grateful that this quest is finished and you walked away with the skins, rather than ending up as one yourself!
Logbook Entry
Notes
While the quest itself is very straightforward, do not attempt this unless you are capable of defending yourself against hordes of creatures coming at you from all directions. Also make sure that you are carrying plenty of health potions if you need them, because once you get out on the Crystal Plains everything is going to be after your hide.