Difference between revisions of "Sacred 2:Nether Allegiance"

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== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
* Skeleton units will do damage instead of the player which provides strategic opportunities.
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* Skeleton units will do damage instead of the player which provides strategic opportunities.
* Skeletons will continue to draw aggro even while 'dead' and lying upon the ground.
+
* If a skeleton is killed, it will return to life, but it will take time for them to resurrect.  
* If a skeleton is killed, they will return to life, but it will take time for them to resurrect.  
 
 
* If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.
 
* If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.
 
Cons
 
Cons
* The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does.
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* The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice&Blood)
 
* Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|rallied souls]] at the same time.
 
* Too many skeletons can get in each other's way, especially if a player is using [[Sacred 2:Rallied Souls|rallied souls]] at the same time.
 
* Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
 
* Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
 
* Can attract extra attention from other enemy units
 
* Can attract extra attention from other enemy units
 
* Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
 
* Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
* Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.  There is no known way to increase their run speed.
+
* Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.
  
 
== Notes ==
 
== Notes ==

Revision as of 16:14, 31 August 2010

15.gif buffSWna.gif This Combat Art is a (Buff)

The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.


Aspect

SW_Asp_03.png - Astral Lord

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Accomplice - Summons an additional soldier. (+1)
  • Sharp Blades - The spectral soldiers inflict more damage. (40% Increase)

MODicons_10.gif Silver
  • Commander - Summons another additional soldier. (+1)
  • Spectral Shield - Equip summoned soldier with greatly enhanced shields.

MODicons_08.gif Gold
  • Balm - Increase life regeneration of the spectral soldiers. (50% increase)
  • Elite Equipment - Upgrades the spectral soldiers' armor. (7.5% + 5.5% per CA level)

Skills And Attributes That Affect This Combat Art

Usage Strategies

  • Use Nether Allegiance along with Reflective Emanation and/or Rousing Command (both have mods to affect the whole party), as well as Augmenting Guidon.
  • Recommended mods: either Sharp Blades-Spectral Shield-Elite Equipment or Accomplice-Spectral Shield-Elite Equipment.
  • If the player uses this buff, it is recommended to keep the level fairly high (without going over CA level without penalty) to ensure the skeletons can kill at a decent speed.

Pros and Cons

Pros

  • Skeleton units will do damage instead of the player which provides strategic opportunities.
  • If a skeleton is killed, it will return to life, but it will take time for them to resurrect.
  • If a player moves too far ahead of the skeletons, the skeletons will then teleport to the player.

Cons

  • The summoned skeleton units will roam around freely, usually not attacking the same enemy unit a player does. (No longer true in Ice&Blood)
  • Too many skeletons can get in each other's way, especially if a player is using rallied souls at the same time.
  • Requires a high combat art level for good kill speed from skeletons, as this increases their damage.
  • Can attract extra attention from other enemy units
  • Any enemy Area of Effect or Reflect spell that causes damage to skeletons will also damage a player even if while invisible (using Shadow Veil)
  • Skeletons do not run very fast and it can take a few seconds for them to teleport to a player and then find the enemy.

Notes

The skeletons can be told to stay close to the SW, or to range. They also can be told to seek out individual targets, or gang up on a single target opponent. Splash screen tooltip follows:

  • You can give orders to your familiars and companions with CNTRL + mouse button, they will attack. With # (default) you can specify the radius in which they will attack on their own. With - you can specify if they attack as a group or individually.

So: pressing # will change the radius from near, medium to far, back to near, then to medium...

Pressing - will toggle between the skeletons attacking the same target or each taking their own targets.

And.. CNTRL + mouse button will direct the group's attacks.

The Sharp Blades mod on Neither Allegiance has a fixed 43-44% Increase to damage. this mod is not affected by Astral Lore or Combat Art level.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level +Regen %, All CAs Spectral Soldier Level # of Spectral Soldiers
1 56.3 4 2
2 84.5 4 2