Difference between revisions of "Sacred 2:Raging Nimbus"

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==See Also==
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*[[Sacred 2:High Elf|High Elf]]
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Revision as of 16:23, 4 March 2011

HE_08.gif A raging blizzard sweeps across the target area damaging opponents with lightning and additionally slowing them down considerably.

Aspect

HE_Asp_03.png - Mystic Stormite

Innate Abilities (Lvl 1) rndmg.jpg

  • 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level
  • Blizzard duration 6.0 s. Duration is fixed.
  • Opponent's Movement Speed -23.0%. Movement Penalty will increase per Combat Art level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hurricane - Increases lightning frequency. (50% increase in hit speed)
  • Wrath - Ice damage of lightning is increased. (71.4% increase in Ice damage)

MODicons_10.gif Silver
  • Momentum - Further decreases movement speed of opponent caught in blizzard. (19.8% + 0.2% per CA level further decrease)
  • Roar - Reduces the attack value of affected opponents. (500 + 20 per CA level, see below)

MODicons_08.gif Gold
  • Cyclone - Increases the duration of the blizzard (50% increase)
  • Extended Nimbus - Increases the radius of the blizzard. (+25%)

Skills

The following skills will affect this combat art:

  • Mystic Stormite Lore - improves damage, critical chance and casting speed
  • Mystic Stormite Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • Combat Discipline - directly improves combat art damage, and improves regeneration time when used in combo


Usage Strategies

  • A standard AoE that can be modded either for damage or for mass debuffing of monster attack values.
  • The Roar mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(500+20*CA lvl)/1000). For level 1, this gives 1-1/(1+(500+20*1)/1000) = 34.2% reduction, level 10 gives 1-1/(1+(500+20*10)/1000) = 41.2% reduction, level 50 gives 1-1/(1+(500+20*50)/1000) = 60% reduction.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

RagingNimbus320.jpg


See Also