Difference between revisions of "Sacred:Books"
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*[[Sacred:Hoxar's Demise|Hoxar's Demise]] | *[[Sacred:Hoxar's Demise|Hoxar's Demise]] | ||
*[[Sacred:Times Change in Menelgond|Times Change in Menelgond]] | *[[Sacred:Times Change in Menelgond|Times Change in Menelgond]] | ||
+ | *[[Sacred:The End of the Dwarves|The End of the Dwarves]] | ||
*[[Sacred:Anducar's Stronghold|Anducar's Stronghold]] | *[[Sacred:Anducar's Stronghold|Anducar's Stronghold]] | ||
+ | *[[Sacred:Beyond Menelgond|Beyond Menelgond]] | ||
*[[Sacred:Dryads in the Treetops|Dryads in the Treetops]] | *[[Sacred:Dryads in the Treetops|Dryads in the Treetops]] | ||
*[[Sacred:The Ancient People|The Ancient People]] | *[[Sacred:The Ancient People|The Ancient People]] | ||
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*[[Sacred:The Haduk|The Haduk]] | *[[Sacred:The Haduk|The Haduk]] | ||
*[[Sacred:The Nuk-Nuk|The Nuk-Nuk]] | *[[Sacred:The Nuk-Nuk|The Nuk-Nuk]] | ||
+ | *[[Sacred:The Subkari|The Subkari]] | ||
*[[Sacred:Magic and Climate of Menelgond|Magic and Climate of Menelgond]] | *[[Sacred:Magic and Climate of Menelgond|Magic and Climate of Menelgond]] | ||
*[[Sacred:Captain Vernon (book)|Captain Vernon]] | *[[Sacred:Captain Vernon (book)|Captain Vernon]] |
Revision as of 11:42, 26 April 2011
Contents
The land of Ancaria has many writers, poets, and artists. Their work can be seen within the pages of Books that can be found exploring the land of Ancaria The books do not enhance or give a character any known game-playing benefits. The knowledge in these books range from recipes to laws of the Barony's to Ancaria's history. Delightful glimpses into the history of Ancaria and advice offered on skilled spell-casting, the story of T-Energy, and how to set a proper table for Orcs are all a part of this world's literary heritage. Read on and discover! Most of them are fairly common, however, there is one exception. That would be the Book of the Seraphim and it can only be gotten by a Seraphim and only in one quest.
Note: The following list is far from complete.
Books of History
Sacred
- The Sea of Blood
- The Kinsman Wars
- The End of Tyranny
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony DeMordrey
- Laws of the Barony Mascarell
- Laws from the time of Aarnum III
- Book of the Seraphim
- Diary
Underworld
- The New Emperor
- Unsealing the Depths of Death
- Exploration of the Depths of Death
- Into the Depths of Death
- The Battle of the Depths of Death
- Hoxar's Demise
- Times Change in Menelgond
- The End of the Dwarves
- Anducar's Stronghold
- Beyond Menelgond
- Dryads in the Treetops
- The Ancient People
- The Basement of the Tower
- The Haduk
- The Nuk-Nuk
- The Subkari
- Magic and Climate of Menelgond
- Captain Vernon
- Shaddar's Curse
- Shaddar's Journey
Books of Religion
- Dark Magic
- Introduction to Air Magic
- Introduction to Fire Magic
- Introduction to Wind Magic
- Persuasion for Beginners
- Persuasions: Forbidden Sources
- The Modern Seraphim
- The Seraphim Army
Books of Geography
- At Icecreek Dale
- Harsh Winds and Calm Lands
- The Old Farmlands of the North
- The Shadowzone
- Wood and Timber from the North
Books of Recipes
- DeMordreyan Mutton
- Elven Slyces of Tyr-Hadar
- Fried Icecreek Dale Salmon in Wine
- Grilled Quail out of Braverock
- Mascarellian Cabbage Stew
- Sauce