Difference between revisions of "Sacred:Chance for open wounds"
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Gogoblender (talk | contribs) m (Chance for open wounds moved to Sacred:Chance for open wounds) |
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− | [[Chance for open wounds]]: +X% Open wounds act like residual poison damage, continuing to cause injury over time. This [[Item Modifiers|modifier]] increases the chance for you to inflict open wounds upon your enemies. This [[Item Modifiers|modifier]] is widely believed to cause [[lag]] in multi-player games, as the residual damage information must be communicated to each player. | + | [[Sacred:Chance for open wounds|Chance for open wounds]]: +X% Open wounds act like residual poison damage, continuing to cause injury over time. This [[Sacred:Item Modifiers|modifier]] increases the chance for you to inflict open wounds upon your enemies. This [[Sacred:Item Modifiers|modifier]] is widely believed to cause [[Sacred:lag|lag]] in multi-player games, as the residual damage information must be communicated to each player. |
To be visible to your player, you must have ''Display Violence'' checked in your game options. | To be visible to your player, you must have ''Display Violence'' checked in your game options. | ||
[[Category:Item Modifiers]] | [[Category:Item Modifiers]] |
Latest revision as of 17:30, 27 April 2011
Chance for open wounds: +X% Open wounds act like residual poison damage, continuing to cause injury over time. This modifier increases the chance for you to inflict open wounds upon your enemies. This modifier is widely believed to cause lag in multi-player games, as the residual damage information must be communicated to each player.
To be visible to your player, you must have Display Violence checked in your game options.