Difference between revisions of "Sacred 2:Carnach"
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== Smash == | == Smash == | ||
− | A "Hard Hit" type of melee attack which can inflict '''[[Sacred 2:Burn|Burn]]'''. Smash can be recognized by the fiery explosion effect upon execution. | + | A "Hard Hit" type of melee attack which can inflict '''[[Sacred 2:Chance for Burn|Burn]]'''. Smash can be recognized by the fiery explosion effect upon execution. |
<pre>Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) | <pre>Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) |
Revision as of 13:01, 7 October 2013
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Damage Done: Weak against: |
The Hitpoints, Chance to hit, Damage and Armor noted above of the Carnach are dependent on the level of the Carnach. Stats will scale based on the Carnach's level. Use the above stats as a guideline.
Eruption
Summons 6 fire elementals at a time. Accompanying lava pits cause fire and magic damage only when stepped on.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_duration_sec", 1000, 20, 0, 8 }, entry1 = {"et_summon_soldier", 1000, 619, 0, 8 }, entry2 = {"et_spelldamage_fire", 420, 210, 0, 133 }, entry3 = {"et_chance_burning", 1000, 0, 0, 133 }, entry4 = {"et_hits_persec", 700, 0, 0, 4 }, entry5 = {"et_spelldamage_magic", 210, 105, 0, 133 },
Teleport
Quickly teleports to or away from player and can inflict fire DOT damage.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_teleport_2sec", 7000, 0, 0, 8 }, entry1 = {"et_dotdamage_fire", 700, 350, 0, 42 }, entry2 = {"et_range_area", 500, 0, 0, 4 },
Sacrifice
Summons two minions that will gradually heal the Carnach using their own health. Minions die after they have given all their health to the Carnach. The Carnach generally only uses this Combat Art when his health is very low. About 10% Health.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_duration_sec", 1000, 0, 0, 8 }, entry1 = {"et_hits_persec", 1000, 0, 0, 4 }, entry2 = {"et_life_heal_rel", 10, 0, 0, 9 },
Lava Flow
Rips the earth open creating steams of lava that inflict a fire DOT if walked on.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_duration_sec", 1000, 0, 0, 8 }, entry1 = {"et_dotdamage_fire", 630, 315, 0, 42 }, entry2 = {"et_spelldamage_fire", 560, 280, 0, 133 }, entry3 = {"et_hits_persec", 700, 5, 0, 4 },
Knock Back
A melee attack that can knock the player back a long distance and stuns during the knockback.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_mult_weapondamage", 1400, 4, 0, 9 }, entry1 = {"et_push_distance", 500, 0, 0, 10 }, entry2 = {"et_AW_rel", 400, 100, 0, 5 }, entry3 = {"et_baseAW", 60, 15, 0, 5 },
Strike
A "Hard Hit" type of melee attack that has significantly higher damage than a regular melee attack.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_mult_weapondamage", 1500, 5, 0, 9 }, entry1 = {"et_AW_rel", 400, 100, 0, 5 }, entry2 = {"et_baseAW", 100, 75, 0, 5 },
Smash
A "Hard Hit" type of melee attack which can inflict Burn. Smash can be recognized by the fiery explosion effect upon execution.
Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared) tokens = { entry0 = {"et_mult_weapondamage", 1350, 3, 0, 9 }, entry1 = {"et_AW_rel", 400, 100, 0, 5 }, entry2 = {"et_baseAW", 100, 75, 0, 5 }, entry3 = {"et_chance_burning", 334, 0, 0, 133 },