Difference between revisions of "Sacred 2:Ancient Magic"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif Ancient Magic=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif '''Ancient Magic'''=== |
− | Increases | + | Increases damage for non-weapon based Combat Arts ([[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]) and reduces the opponent's damage resistances/immunities. |
− | * Damage +X% (refer to table below) | + | * [[Sacred 2:Damage|Damage]] +X% (refer to table below) |
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
+ | ===[[Sacred 2:Skill Mastery|Mastery]]=== | ||
+ | * At Level 75 Ancient Magic reduces opponents' immunities ([[Sacred 2:Armor|Armor Resistances]]) against damage from [[Sacred 2:Combat Arts|Combat Arts]] (unlocks the "Opponents' Immunities -%" skill bonus). | ||
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+ | ===Properties=== | ||
+ | * Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the [[Sacred 2:Damage Types|5 types of damage]]. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage. | ||
+ | |||
+ | * For example, a [[Sacred 2:Ancestral Fireball|Fireball]] cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage. | ||
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* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type. | * Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type. | ||
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− | + | * Ancient Magic Mastery only affects damage from spell-based combat arts, not damage from [[Sacred 2:Weapons|weapons]] or [[Sacred 2:Weapon Damage Based Combat Arts|weapon damage based combat arts]]. | |
+ | |||
+ | |||
+ | ===Breakpoints=== | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Ancient Magic full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Ancient Magic full table]]. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Revision as of 04:28, 16 December 2013
Ancient Magic
Increases damage for non-weapon based Combat Arts (Spell Damage Based Combat Arts) and reduces the opponent's damage resistances/immunities.
- Damage +X% (refer to table below)
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage, +%: | 4,9 | 20,8 | 35,7 | 48,4 | 59,2 | 68,5 | 76,8 | 84 | 86,6 | 90,4 | 97,5 | 110,5 | 121,9 | 132,1 | 141,1 | 149,1 | 156,5 | 166,1 | 174,6 | 182,1 | 188,8 |
Opponents' Immunities, -%: | - | - | - | - | - | - | - | - | - | 47,4 | 49,3 | 52,4 | 54,9 | 56,9 | 58,5 | 59,8 | 61 | 62,4 | 63,5 | 64,5 | 65,3 |
Mastery
- At Level 75 Ancient Magic reduces opponents' immunities (Armor Resistances) against damage from Combat Arts (unlocks the "Opponents' Immunities -%" skill bonus).
Properties
- Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.
- For example, a Fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
- Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
- Ancient Magic Mastery only affects damage from spell-based combat arts, not damage from weapons or weapon damage based combat arts.
Breakpoints
- The bonuses are increased in steps as shown in the Ancient Magic full table.
The damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 200*(x+1.5)/(x+100) Pre-Mastery
- 300*(x-32.5)/(x+66) Mastery
The immunity bypass bonus at a given skill level x is given fairly precisely by the following formulas:
- 74.8*(x-33.2)/(x-9.0) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
300*(75-32.5)/(75+66) = 300*42.5/141 = 90.43
This value compared with the table value is a good example of the precision the formulas offer.