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| == [[Reiki]] == | | == [[Reiki]] == |
| {{:Reiki}} | | {{:Reiki}} |
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| [[Category:Battle Mage]][[Category:Combat Arts]][[Category:Battle Mage Combat Arts]] | | [[Category:Battle Mage]][[Category:Combat Arts]][[Category:Battle Mage Combat Arts]] |
Revision as of 02:33, 15 November 2007
The Fireball is a Combat Art available for the Battle Mage.
Official Description
"A fireball consumes opponents with flames and causes fire damage."
- Sacred Gold Manual
Stats Chart
</onlyinclude>
Fireball
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Damage
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Fire and Magic
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</onlyinclude>
Description
This spell conjures the classical fireball, which bursts from the hands of the Battle Mage and causes fire damage to the opponent.
Usage
Best used at a distance so as to allow you the chance to fireball your enemy several times before the enemy gets close enough to hit you. This is a fire and magic damage spell so you'll want to focus on increasing fire and magic damage. The Fireball's effectiveness is greatly enhanced by the Byleth's Fervent Furor set. Although not all of the set pieces will boost Fireball the set combined will give the final set bonus of Burning Bone which works excellently with the Fireball spell.
Pros
- At level 20+ the travel speed is quite fast
- Can hit multiple targets via "splash damage" if the targets are very close together
- Can manifest multiple fireballs on the screen at once if the spell's regeneration is fast enough.
- Excellent range. Can be used to "sharpshoot" enemies from a distance.
Cons
- While this Combat Art does have some "splash" damage it is quite minimal and therefore not a good mob control spell. Fire Spiral is better.
Gallery
See also
Flame Skin
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The Battle Mage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battle Mage without causing him any harm.
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Purgatory lvl
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1
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10
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25
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50
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100
|
150
|
200
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Duration
|
25s
|
25s
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25s
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25s
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25s
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25s
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25s
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Damage
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Fire and Magic 2:1 ratio
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|
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A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer Fire and Magic damage.
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Fire Spiral lvl
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1
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10
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25
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50
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100
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150
|
200
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Duration
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25s
|
25s
|
25s
|
25s
|
25s
|
25s
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25s
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Damage
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Fire and Magic 2:1 ratio
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Stone Skin
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This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.
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Petrification lvl
|
1
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10
|
25
|
50
|
100
|
150
|
200
|
Duration
|
15s
|
24s
|
30s
|
30s
|
30s
|
30s
|
30s
|
Circle of Fear lvl
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1
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10
|
25
|
50
|
100
|
150
|
200
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Duration
|
25s
|
43s
|
73s
|
90s
|
90s
|
90s
|
90s
|
|
This spell teleports meteorites from orbit and lets them rain on the area where the Battlemage stands. Opponents who are struck by the glowing pieces of rock suffer damage.
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Meteor Storm lvl
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1
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10
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25
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50
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100
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150
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200
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Quantity
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3
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7
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10
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11
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12
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13
|
13
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Damage
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Physical and Fire
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|
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The spell creates a roaring whirlwind around the Battlemage that blocks arrows very effectively. This spell has a chance to disarm opponents, that chance increases with the level of the spell, and unlike the Disarming skill, it can also disarm helmets and armors.
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Whirlwind lvl
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1
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10
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25
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50
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100
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150
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200
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Chance to Block
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14%
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41%
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61%
|
75%
|
85%
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90%
|
92%
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Duration
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45s
|
54s
|
69s
|
94s
|
120s
|
120s
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120s
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Damage
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Physical
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|
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The Battlemage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
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Gust of Wind lvl
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1
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10
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25
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50
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100
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150
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200
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Size
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7
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16
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20
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20
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20
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20
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20
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Foe Pushed back
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70
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160
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200
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200
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200
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200
|
200
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Damage
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Poison
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|
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This spells enables the Battlemage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battlemage will be briefly invulnerable once he has cast the spell.
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Phase Shift lvl
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1
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10
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25
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50
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100
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150
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200
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Range
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90
|
180
|
200
|
200
|
200
|
200
|
200
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- REDIRECT Sacred:Chain Lightning
Cataract of Agility lvl
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1
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10
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25
|
50
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100
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150
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200
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Duration
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20
|
29
|
41
|
60
|
60
|
60
|
60
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Speed
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15%
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33%
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63%
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113%
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213%
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313%
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413%
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This spell hurls numerous small ice shards towards the opponent in order to damage him. The area effect of this spell gets wider as it travels further from the Battlemage.
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Ice Shards lvl
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1
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10
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25
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50
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100
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150
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200
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Size
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4
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9
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13
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16
|
18
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19
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19
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Damage
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Physical and Magic
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|
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This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage
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Ring of Ice lvl
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1
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10
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25
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50
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100
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150
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200
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Duration
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25s
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25s
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25s
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25s
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25s
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25s
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25s
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Damage
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Physical and Magic
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|
|
This spell turns the Battlemage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area. The opponents will lose sight of the Battlemage and will no longer be able to target him.
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Water Form lvl
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1
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10
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25
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50
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100
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150
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200
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Duration
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10s
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19s
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30s
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30s
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30s
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30s
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30s
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This spell regenerates the life energy of the Battlemage or the targeted ally. It will also cure poison effects.
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Spiritual Healing lvl
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1
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10
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25
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50
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100
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150
|
200
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Health
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+60
|
+510
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+1260
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+2510
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+5010
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+7510
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+10010
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The Battlemage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.
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Shield Wall lvl
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1
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10
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25
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50
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100
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150
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200
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Chance to Block
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14%
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41%
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61%
|
75%
|
85%
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90%
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92%
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Duration
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45s
|
54s
|
69s
|
94s
|
120s
|
120s
|
120s
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Magic Resistance
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+65
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+425
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+1025
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+2025
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+4025
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+6025
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+8025
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Poison Resistance
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+10
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+64
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+154
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+304
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+604
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+904
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+1204
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Fire Resistance
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+10
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+64
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+154
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+304
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+604
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+904
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+1204
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The spell increases the regeneration rate of spells.
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Ghost Meadow lvl
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1
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10
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25
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50
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100
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150
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200
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Duration
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72s
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90s
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120s
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170s
|
180s
|
180s
|
180s
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Mental Regeneration
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100%
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145%
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220%
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345%
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595%
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845%
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1095%
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This ability speeds up the regeneration of life energy for either the Battlemage or the targeted ally.
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Reiki lvl
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1
|
10
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25
|
50
|
100
|
150
|
200
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Duration
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72s
|
90s
|
120s
|
170s
|
180s
|
180s
|
180s
|
Physical Regeneration
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150%
|
285%
|
510%
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885%
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1633%
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2385%
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3135%
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