Difference between revisions of "Sacred:Daemon Combat Arts"
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− | Poison | + | [[Poison Ring]] damage is augmented through Weapon Lore |
A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out. | A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out. |
Revision as of 14:10, 28 September 2007
Contents
Soaring Daemon / Descent
Soaring Daemon
In this form, the Daemon can fly for a short period of time and her speed
is increased. Her defense also increases, however, she will be more
susceptible to ranged weapons and to special effects against soaring
opponents.
Descent
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
an opponent, inflicting severe damage. Nearby opponents may also
sustain slight damage as a bonus.
Battle Daemon / Assail
Battle Daemon
The Daemon changes into a Battle Daemon. In this form, she has white
particle hair and a shimmering white aura. Physical damage and
resistance are greatly increased.
Assail
In the form of a Battle Daemon the Daemon carries out a quick series of
attacks on an opponent.
Fire Daemon / Wall of Flames
Fire Daemon
This form is indicated by a red aura with red particle hair. Whenever the
Daemon takes this form, she has increased resistance to fire and some of
the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that
bursts open upon impact and covers an area with blazing fire.
Poison Daemon / Poison Ring
Poison Daemon
The Daemon changes into a Poison Daemon, as indicated by green
particle hair and aura. While the Daemon is in this form, she has
increased poison resistance and some of the physical damage is
converted into poison damage.
Poison Ring
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
opponents that are hit by it are poisoned. Although the cloud dissolves
quickly, the poison effect lingers on.
Poison Ring damage is augmented through Weapon Lore
A monster poisonned by a Poison Ring cannot be poisonned again by this CA until the poison effect wears out.
Energy Daemon / Charged Bolts
Energy Daemon
Blue particle hair and a blue aura surrounding the equipment indicate the
form of an Energy Daemon. In this form, resistance to magic is greatly
increased and some of the physical damage is converted to magical
damage.
Charged Bolts
The Energy Daemon hurls several Charged Bolts forward in a spreading
pattern. The higher the Combat Art level, the greater the number of
bolts.
Blazing Disc
The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.
Call of Death
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.
Infernal Power
For a short time, the Daemons weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.
Hell Sphere
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses.
Tentacles
Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.
Abysmal Choir
The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down.
Dread
A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.