Difference between revisions of "Sacred 2:Fury - Diablo 2 Fallen"

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|The use of this skill drives the [[Sacred 2:Druid|Druid]] into a bloodthirsty Fury, attacking foes with a raging fervor. The more damage sustained by the Druid, the higher his damage output.
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|The use of this ability drives the [[Sacred 2:Druid|Druid]] into a bloodthirsty frenzy, allowing him to attack many foes simultaneously with a raging fervor.
Fury is only granted after taking the [[Sacred 2:Werewolf - Diablo 2 Fallen|Werewolf]] gold modification '''Fury.'''
 
 
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==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* [[Sacred 2:Attack Speed|Attack Speed]]: Weapons +50.0% (Also increases [[Sacred 2:Casting Speed|Cast Speed]] by the same amount)
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* Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]]
* Max Bonus Damage: 105.0% ([[Sacred 2:Damage of enraged players|Wounds Increase Damage Dealt]])
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* [[Sacred 2:Leech life from opponents|Steal Life]]: 31.7%
* Threshold of Pain: 65.0%
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* [[Sacred 2:Chance to inflict Open Wounds|Chance for Bleeding]]: 30% + 1% per level
* [[Sacred 2:Chance to disregard armor|Chance to bypass armor]]: 10% + 0.5% per level
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* [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]: 50.0% + 1% per level
* [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect close combat]]: 10% + 0.8% per level
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.5 seconds
* Duration: 13.0 seconds = 0.15 seconds per level
 
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 2.1s = 32.1 seconds
 
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
  
None.  Fury is a special combat art available only when the Druid transforms into the Werewolf.  Therefore modification points cannot be used on it.
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None.  Fury is a special combat art available only when the Druid transforms into the [[Sacred 2:Werewolf - Diablo 2 Fallen|Werewolf]].  Therefore modification points cannot be used on it.
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Some of the other Werewolf modifications will affect the power of Fury: '''Lycanthropy''' will cause every enemy hit by Fury to extend the shapeshifting duration at once, '''Ruthless''' will add a good chance opponents cannot evade Fury, '''Rabies''' will convert some of the damage to poison, Mortal Wounds and Life Leech from '''Eviscerate''' and '''Hunger''' mods will apply to all opponents hit by Fury, making it much more powerful.
  
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|{{s2frame|{{#ev:youtube|ItXLC7GBO8U|400}}|center|'''Fury'''}}
 
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__NOTOC__
 
<BR CLEAR=right>
 
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==Skills and Attributes==
 
==Skills and Attributes==
No skills or attributes affect the damage, regeneration, or execution speed of Fury.  This combat art only increases in power as the character levels up and the level of Werewolf increases.
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No skills or attributes affect the damage, regeneration, or execution speed of Fury.  These values only improve as the level of Werewolf and the level of the player increase.  Even the regeneration time naturally decreases as player level and CA level go up.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*The Werewolf should use Fury as often as possible, and at high levels he can have it active most of the time during combat (Fury duration will be ~27 seconds when Werewolf is level 100).  
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* At low levels, the damage of Fury is lower than the Werewolf's basic melee attacks, however it has several additional effects, such as Life Leech and a high chance to hit multiple opponents, which make it a very effective attack against both large mobs and single targets (bosses).
  
*Even if the Werewolf never loses enough hitpoints to activate the increased damage, the increased attack speed and other modifiers are very valuableIf his hitpoints do become low, the the increased damage will make the Werewolf's innate life-leeching powers even more powerful.
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*The Werewolf should use Fury as often as possibleIt has a low regeneration time which means it can be used every few attacks to inflict huge damage on enemies and leech back life to the Werewolf.
  
*All of the Werewolf's innate abilities (and his special CA's including Fury) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful '''Fury''' (with higher damage bonus, lower regen time, and faster speed) when the character is level 50 than when they are level 1.  This scaling makes up for the fact that no attributes or skills increase Fury.
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*All of the Werewolf's innate abilities (and his special CA's including Fury) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful '''Fury''' attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1.  This scaling makes up for the fact that no attributes or skills increase Fury.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Very fast attack speed and chance to bypass armor allows for quick kills and faster life-leeching.
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* High damage and [[Sacred 2:Leech life from opponents|life leech]], can destroy mobs and bosses quickly and keep the Werewolf's hitpoints topped off.
* Chance to reflect close combat is a valuable defense
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* No cooldown
* Improves the Werewolf's other CA, [[Sacred 2:Maul|Maul]]
 
  
 
'''Cons'''
 
'''Cons'''
* Requires taking damage and losing life to activate increased damage.
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* The only thing that increases the damage or reduces regen time is the CA level of Werewolf and character level. No skills, attributes or item mods affect this CA.
* No way to improve its powers except for increasing character level and CA level of Werewolf.
 
* 30 second cooldown can't be reduced
 
  
 
==Gallery==
 
==Gallery==
 
{{S2frame|[[File:Fury - 1.jpg|200px]]|none}}
 
{{S2frame|[[File:Fury - 1.jpg|200px]]|none}}
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__NOTOC__
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Revision as of 00:09, 11 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Fury_new_icon.png The use of this ability drives the Druid into a bloodthirsty frenzy, allowing him to attack many foes simultaneously with a raging fervor.

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications

None. Fury is a special combat art available only when the Druid transforms into the Werewolf. Therefore modification points cannot be used on it.

Some of the other Werewolf modifications will affect the power of Fury: Lycanthropy will cause every enemy hit by Fury to extend the shapeshifting duration at once, Ruthless will add a good chance opponents cannot evade Fury, Rabies will convert some of the damage to poison, Mortal Wounds and Life Leech from Eviscerate and Hunger mods will apply to all opponents hit by Fury, making it much more powerful.

Skills and Attributes

No skills or attributes affect the damage, regeneration, or execution speed of Fury. These values only improve as the level of Werewolf and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.

Usage Strategies

  • At low levels, the damage of Fury is lower than the Werewolf's basic melee attacks, however it has several additional effects, such as Life Leech and a high chance to hit multiple opponents, which make it a very effective attack against both large mobs and single targets (bosses).
  • The Werewolf should use Fury as often as possible. It has a low regeneration time which means it can be used every few attacks to inflict huge damage on enemies and leech back life to the Werewolf.
  • All of the Werewolf's innate abilities (and his special CA's including Fury) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful Fury attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Fury.

Pros and Cons

Pros

  • High damage and life leech, can destroy mobs and bosses quickly and keep the Werewolf's hitpoints topped off.
  • No cooldown

Cons

  • The only thing that increases the damage or reduces regen time is the CA level of Werewolf and character level. No skills, attributes or item mods affect this CA.

Gallery

Fury