Difference between revisions of "Sacred 2:Wake of Inferno"
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* [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]] | * [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]] | ||
* [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per monster on the screen. | * [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a fire crater) per monster on the screen. | ||
− | * Duration: 10.0 seconds | + | * Duration: 10.0 seconds |
* Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% | * Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% | ||
− | * [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Ice| | + | * [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Ice|Cold]]: 10.1% |
* [[Sacred 2:Combat art range|Range]]: 7.4 meters | * [[Sacred 2:Combat art range|Range]]: 7.4 meters | ||
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 12.0s = 27.0 seconds |
|} | |} | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Incinerate ''' - Increases the fire damage of Wake of Inferno by 50%. | + | * '''Incinerate ''' - Increases the base fire damage of Wake of Inferno by 50%. |
− | * '''Scald ''' - | + | * '''Scald ''' - Decreases opponents' [[Sacred 2:Attack Speed|Attack Speed]] by 20% + 0.5% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Frost Protection''' - | + | * '''Frost Protection''' - Further increases cold damage mitigation by 20% + 0.1% per level. |
− | * '''Churn''' - Further | + | * '''Churn''' - Further increases opponents' fire sensitivity by 20% + 0.1% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Conservation ''' - | + | * '''Conservation ''' - The radius of Wake of Inferno will now increase as it levels up. |
− | * '''Sustain ''' - | + | * '''Sustain ''' - The duration of Wake of Inferno will now increase as it levels up by 0.05s per level. |
|} | |} | ||
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* The effect follows the Assassin around while it lasts. | * The effect follows the Assassin around while it lasts. | ||
− | * The duration | + | * The duration is fixed at 10 seconds unless the player takes the '''Sustain''' gold mod. Taking this mod will slowly increase the duration, allowing it to catch up to the 15s cooldown at level 100, allowing constant Wake of Inferno if the regen time is kept low. At max level 200, the duration will reach 20s. |
− | * | + | |
+ | * The radius is fixed at a modest 7.4m unless the player takes the '''Sea of Flames''' gold mod. Taking this mod will slowly increase the range, effectively tripling it by max level 200. This boost can be combined with [[Sacred 2:Combat art range|Combat Art Range]] +X% item modifiers, dramatically increasing the radius and killing everything on the screen. | ||
* The reduction to enemy fire resistance actually increases damage sensitivity, working like reverse Damage Mitigation. It will affect all enemies, whether they are fire-immune or whether they have no fire resistance at all. | * The reduction to enemy fire resistance actually increases damage sensitivity, working like reverse Damage Mitigation. It will affect all enemies, whether they are fire-immune or whether they have no fire resistance at all. | ||
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* Due to its reduction to enemy fire resists, it's useful to cast Wake of Inferno before attacking with CA's like [[Sacred 2:Fire Blast|Fire Blast]] or fire-damage weapons socketed with a Jewel of Flame. | * Due to its reduction to enemy fire resists, it's useful to cast Wake of Inferno before attacking with CA's like [[Sacred 2:Fire Blast|Fire Blast]] or fire-damage weapons socketed with a Jewel of Flame. | ||
− | + | * Wake of Inferno has a mutual exclusivity with the enemy spell [[Sacred 2:Icy Evanescence|Icy Evanescence]]. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. There are 4 enemies that can use Icy Evanescence: | |
− | |||
− | * Wake of Inferno has a mutual exclusivity with the | ||
** [[Sacred 2:Fury Broodmother|The Fury Broodmother]] | ** [[Sacred 2:Fury Broodmother|The Fury Broodmother]] | ||
** [[Sacred 2:Ice Lord (Diablo 2 Fallen)|The Ice Lord]] | ** [[Sacred 2:Ice Lord (Diablo 2 Fallen)|The Ice Lord]] | ||
** [[Sacred 2:The Summoner|The Summoner]] | ** [[Sacred 2:The Summoner|The Summoner]] | ||
** [[Sacred 2:Archbishop Lazarus|Archbishop Lazarus]] | ** [[Sacred 2:Archbishop Lazarus|Archbishop Lazarus]] | ||
− | * The Assassin can use Wake of Inferno to cancel out the enemy's | + | * The Assassin can use Wake of Inferno to cancel out the enemy's Icy Evanescence, but beware if Wake of Inferno is too low level -- the enemy will banish the Assassin's spell instead! |
== Pros and Cons == | == Pros and Cons == | ||
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* Area of effect damage | * Area of effect damage | ||
* Weakens enemies to other fire attacks | * Weakens enemies to other fire attacks | ||
− | * Protects from | + | * Protects from cold damage |
− | * Can banish enemy | + | * Can banish certain enemy spells (if higher level) |
'''Cons''' | '''Cons''' | ||
* Low damage early on | * Low damage early on | ||
* 15s cooldown can't be decreased | * 15s cooldown can't be decreased | ||
− | * Can be banished by enemy | + | * Can be banished by certain enemy spells (if lower level) |
== Gallery == | == Gallery == |
Latest revision as of 19:17, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Traps Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Traps Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the Burning secondary damage effects triggered by Wake of Inferno's Fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Can be useful against very large mobs that are not moving, for example enemies within melee range.
- The effect follows the Assassin around while it lasts.
- The duration is fixed at 10 seconds unless the player takes the Sustain gold mod. Taking this mod will slowly increase the duration, allowing it to catch up to the 15s cooldown at level 100, allowing constant Wake of Inferno if the regen time is kept low. At max level 200, the duration will reach 20s.
- The radius is fixed at a modest 7.4m unless the player takes the Sea of Flames gold mod. Taking this mod will slowly increase the range, effectively tripling it by max level 200. This boost can be combined with Combat Art Range +X% item modifiers, dramatically increasing the radius and killing everything on the screen.
- The reduction to enemy fire resistance actually increases damage sensitivity, working like reverse Damage Mitigation. It will affect all enemies, whether they are fire-immune or whether they have no fire resistance at all.
- Due to its reduction to enemy fire resists, it's useful to cast Wake of Inferno before attacking with CA's like Fire Blast or fire-damage weapons socketed with a Jewel of Flame.
- Wake of Inferno has a mutual exclusivity with the enemy spell Icy Evanescence. If the two spells are cast in an overlapping area, whichever is the higher level will cancel out the other. There are 4 enemies that can use Icy Evanescence:
- The Assassin can use Wake of Inferno to cancel out the enemy's Icy Evanescence, but beware if Wake of Inferno is too low level -- the enemy will banish the Assassin's spell instead!
Pros and Cons
Pros
- Area of effect damage
- Weakens enemies to other fire attacks
- Protects from cold damage
- Can banish certain enemy spells (if higher level)
Cons
- Low damage early on
- 15s cooldown can't be decreased
- Can be banished by certain enemy spells (if lower level)
Gallery
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