Difference between revisions of "Sacred 2:Toughness"
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=== Opponent's Damage -X% === | === Opponent's Damage -X% === | ||
* This is actually [[Sacred 2:Damage Mitigation|Damage Mitigation +X%]]. | * This is actually [[Sacred 2:Damage Mitigation|Damage Mitigation +X%]]. | ||
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+ | === How to calculate the values for a given skill level === | ||
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+ | See this page: [[Sacred 2:Toughness - formulas and tables|Toughness - formulas and tables]] | ||
=== Tooltip values === | === Tooltip values === | ||
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=== Notes === | === Notes === | ||
* This skill was buffed with the Ice & Blood exapansion release. The armor and mitigation values were 25% lower in Fallen Angel. | * This skill was buffed with the Ice & Blood exapansion release. The armor and mitigation values were 25% lower in Fallen Angel. | ||
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* Armor per Damage Type bonus is increased by [[Sacred 2:Armour Lore|Armor Lore]]. | * Armor per Damage Type bonus is increased by [[Sacred 2:Armour Lore|Armor Lore]]. | ||
* The skill Toughness adds "[[Sacred 2:Damage Mitigation|Damage Mitigation: All Channels +x%]]" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that time '''including DoT'''. | * The skill Toughness adds "[[Sacred 2:Damage Mitigation|Damage Mitigation: All Channels +x%]]" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that time '''including DoT'''. | ||
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=== See Also === | === See Also === |
Revision as of 15:55, 27 November 2024
Toughness
Adds a base resistance for each type of damage and reduces incoming damage.
- Armor per Damage Type +X
- Opponent's Damage -X%
Toughness Mastery
Adds a base resistance for each type of damage and greatly reduces incoming damage.
- Armor per Damage Type +X
- Opponent's Damage -X%
Armor per Damage Type +X
- Provides X amount of Armor for each Damage Type.
Opponent's Damage -X%
- This is actually Damage Mitigation +X%.
How to calculate the values for a given skill level
See this page: Toughness - formulas and tables
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Armor: | 4 | 20 | 35 | 48 | 59 | 68 | 75 | 83 | 86 | 120 | 130 | 146 | 162 | 176 | 188 | 198 | 208 | 221 | 233 | 243 | 251 |
Damage Mitigation, %: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,5 | 8,3 | 8,6 | 12 | 13 | 14,6 | 16,2 | 17,6 | 18,8 | 19,8 | 20,8 | 22,1 | 23,3 | 24,3 | 25,1 |
(Full table contains old Fallen Angel values, see notes below).
Notes
- This skill was buffed with the Ice & Blood exapansion release. The armor and mitigation values were 25% lower in Fallen Angel.
- Armor per Damage Type bonus is increased by Armor Lore.
- The skill Toughness adds "Damage Mitigation: All Channels +x%" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that time including DoT.