Sacred 2:Malicious Totem

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09.gif Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1)

  • Cooldown + Regeneration Time: 15.0s + 6.4s = 21.4s
  • Damage: 13-13 (65% Physical/35% Poison)
  • Duration: 20.0s
  • Firing Frequency: 0.7/s (0.7 shots every second, not to be confused with 1 shot every 0.7 seconds.)


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Anxiety - Chance that hit opponents will run away. (20% + 0.2% per CA level chance)
  • Solid - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)

MODicons_10.gif Silver
  • Pointed - Arrows inflict more damage. (73.8% increased physical damage / 44.3% increased overall damage)
  • Venomous - Increases poison damage on arrows. (75% increased poison damage / 30% increased overall damage)

MODicons_08.gif Gold
  • Expert - Faster recharge of Malicious Totem. (100% + 1% per CA level decrease)
  • Rapid Fire - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)

Skills and Attributes

The following skills and attributes will affect this combat art:

  • Intelligence will raise it's damage
  • Cabalistic Voodoo Focus will decrease it's regeneration
  • Cabalistic Voodoo Lore will increase it's damage
  • Ancient Magic will raise it's damage
  • Concentration will decrease it's regeneration

Usage Strategies

  • Acute Mind will increase this Combat Art's damage and reduce the Regeneration Time (does not effect Cooldown Time)

Pros and Cons

Pros

  • If you get the Solid Bronze mod and the Expert Gold mod and keep the regeneration down you can have multiple Totems summoned at once, at later levels almost constantly being able to have 2 on screen at any time.
  • ...

Cons

  • ...
  • ...

Stats Chart


PICTURE HERE