Sacred:Hell Sphere
Revision as of 23:14, 10 April 2008 by Gogoblender (talk | contribs)
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
Usage Strategies
- To be filled in.
Pros and Cons
Pros
- To be filled in.
Cons
- To be filled in.
Damage Type(s): Fire, Magic
Hell Sphere lvl | 1 | 50 | 100 | 150 | 200 |
Damage (fire/magic) |
68 (34/34) |
1378 (689/689) |
2712 (1356/1356) |
4048 (2024/2024) |
5384 (2692/2692) |
Duration | 25s | 45s | 45s | 45s | 45s |