Sacred 2:Radiant Pillar

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Revision as of 16:04, 14 March 2009 by Schot (talk | contribs) (Reverted edits by DGDobrev (Talk); changed back to last version by Pugi)
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Sera_7.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.


Aspect

Sera_AspS_02.png - Celestial Magic

Modifications

MODicons_12.gif Bronze
  • Hypnosis - Attracts opponents to the center of the pillar. (1200 area / 160% from default damaging area)
  • Delude - Reduces opponents' attack values within the area of effect. (65 + 1 per CA level decrease)

MODicons_10.gif Silver
  • Brightness - Increases the area of effect. (33.3% increase)
  • Conserve - Increases duration of Radiant Pillar. (50% increase)

MODicons_08.gif Gold
  • Magnify - Increase damage of Radiant Pillar. (35.7% increase)
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max health)

Skills

The following skills will affect this combat art:

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Usage Strategies

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Pros and Cons

Pros

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Cons

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Stats Chart


radiantpillar.jpg

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