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A focused, forceful weapon attack against a single target.
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Aspect
- Exalted Warrior
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Innate Abilities (Lvl 1)
- Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Aim - Increases the chance to land critical hits. (19.8% + 0.2% per CA level)
- Wounding - Chance to cause an open wound (damage over time). (50% chance)
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Silver
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- Battering - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
- Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
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Gold
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- Incision - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
- Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)
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Skills
The following skills will affect this combat art:
- Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
- Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
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Usage Strategies
This combat art is used alot as boss killer move, but can also be used as a main attack.
This combat art also works very well in a combo with Assailing Somersault and/or Pelting strikes.
The modifications aim, battering, and coup de grace make Soul Hammer a very good finishing move to a fight.
The modifications wounding, battering, and incision make Soul Hammer a very good opening move to a fight.
Pros and Cons
Pros
- Very effective to take out a single target
- very good boss killing move
Cons
- Requires a weapon
- Single target attack
Stats Chart
- Duration (which?) is 1.5 + 0.01*CA-Lvl.
- Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
- Attack value is increased by 20 + 35*CA-Lvl.
- Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
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