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Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)
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Aspect
- Mentalism
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Innate Abilities (Lvl 1)
- Does 100% Magic Damage : 21-21.
- Magic Damage Over Time : 5.1/s
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Confusion - Target attacks more slowly.
- Blind - Decreases target's hit value.
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Silver
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- Impact - Increased damage from the nova.
- Zone - Increases nova's area of effect.
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Gold
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- Afterglow - Magical burn get's stronger (increased DoT).
- Experience - Lower's the costs for the combat art (reduced regen timme IIRC).
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Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves damage, critical chance and casting speed
- Mentalism Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage
- Intelligence - directly improves combat art damage
- Stamina reduces regeneration time as usual.
Usage Strategies
Combo Recommendations
- A combo of energy blaze followed by eternal fire modded in right way is extremely useful for dealing with mobs close together at a distance.
- Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
Pros
Cons
Stats Chart
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PICTURE HERE
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