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A strong gust of wind can damage, stun or knock back enemies.
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Aspect
- Elemental Magic
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Innate Abilities (Lvl 1)
- Physical damage: 90 +45*level
- Blow distance 200+2*level
- Max angle: 180
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Stun - Chance to stun enemies. (33.4%+0.2%*level)
- Poison Mist - Light poisoning. (poison DoT: 40+20*level)
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Silver
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- Radius - Increased radius of Gust of Wind. (+60 degree angle)
- Squall - Gust of Wind spreads faster. (25%)
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Gold
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- Impact - Increased damage from rebound. (adds 30+15*level physical)
- Poison Mist - Light poisoning. (Poison DoT: 40+20*level)
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves damage, critical chance and casting speed
- Elemental Magic Focus - improves regeneration time and maximum combat art levels
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage
- Intelligence - directly improves combat art damage
- Stamina reduces regeneration time as usual.
Usage Strategies
- You can use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if you aimed well.
- You can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing you to one-shot small groups. Note that this may be a lag exploit.
Combo Recommendations
Pros and Cons
Pros
Cons
Stats Chart
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Gust of Wind Without Modifications
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