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Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (Will produce ice stalagmites). Can be modded for further damage, more monster resist reduction, reduction to monster movement speed, amongst others.
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Aspect
- Source Warden
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Icy Needles - Increases ice damage. (50% increase)
- Freeze - Reduces target's movement speed. (20% + 0.5% per CA level decrease)
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Silver
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- Fire protection - Improves protection against fire damage. (20% + 0.1% per CA level damping)
- Deep frost - Further reduces target's ice resist. (20% + 0.1% per CA level decrease)
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Gold
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- Conservation - Reduces regeneration time. (50% + 0.5% per CA level decrease)
- Note: This is called Energy Efficiency in the console version.
- Sustain - Increases duration. (50% increase)
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Skills
The following skills will affect this combat art:
Usage Strategies
Gather as large a mob as you can, then cast Icy Evanesence while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/ice spike, thus giving much increased damage, chance to freeze/slow, etc.
Pros and Cons
Pros
- Useful against very large mobs that aren't moving (ie, they're in melee range of you)
- Ice resist reduction could be useful when paired up with an ice High Elf
Cons
- Very low damage
- Very low damage increase per level
- 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
Stats Chart
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Icy Evanescence without Modifications
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