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  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] +X%
    2 KB (210 words) - 19:54, 18 February 2016
  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]] ...passed through him had mystical healing powers - people who made medicines from these bones lived long lives free of ailments.
    970 bytes (143 words) - 04:58, 4 January 2017
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% ...ord's name and properties are a recreation of [[Sereish Steel of Thunder]] from [[Sacred: Underworld]], as the design is identical.
    1 KB (181 words) - 09:46, 14 February 2016
  • *[[Sacred 2: Leech life from opponents/es|Absorber vida del enemigo]]
    753 bytes (100 words) - 14:22, 29 January 2010
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    1 KB (216 words) - 08:04, 3 May 2017
  • ...er is already at full health. The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. ...with more players in the server has no effect upon the damage of the %Life Leech.
    6 KB (929 words) - 12:25, 26 June 2023
  • * Mephisto is a major boss from Diablo 2 so he was made extremely dangerous: ...leeched per hit]] and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. It also restores some of Mephisto's hitpoints.
    2 KB (389 words) - 08:25, 3 May 2017
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% *This item, as well as all other items from the [[Sacred 2:Unlock Items|Unlock Items]] list will now drop normally in-g
    2 KB (222 words) - 07:32, 19 January 2015
  • *[[Sacred 2:Leech life from opponents|Leech life from opponents]] +X% ...gain by performing the dance of Death, is of course to channel opponents' life energies and to use them to strengthen himself."
    2 KB (291 words) - 13:28, 20 February 2016
  • * [[Sacred 2:Life leeched per hit|Life leeched per hit]]: 60 * [[Sacred 2:Chance to hit additional opponents|Chance to hit multiple opponents]]: 50.0% + 0.5% per level
    4 KB (572 words) - 21:15, 6 January 2020
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    2 KB (242 words) - 21:06, 4 May 2017
  • *[[Sacred 2: Leech life from opponents|Leech life from opponents]] +X%
    2 KB (215 words) - 06:24, 15 January 2015
  • ...ION to the normal chance to hit calculation. Example: If 30% Chance that Opponents Cannot Evade is being used, the chance to hit will be increased by 30% of t This modifier offers better increase in chance to hit than the "Opponents Chance to Evade" modifier for enemies that have very high defense values, a
    3 KB (472 words) - 15:50, 19 May 2011
  • ...ife from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
    4 KB (597 words) - 22:29, 21 December 2011
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged. ...- normal Demon Summoners are adapted from the one of the demon enemy types from [[Sacred: Underworld]].
    2 KB (260 words) - 02:24, 3 May 2017
  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
    2 KB (305 words) - 05:28, 9 February 2015
  • ...ier, for each successful hit, a player will gain the "+X" amount of health from the enemy's hitpoints while inflicting the same amount of damage. This is ...f damage per hit. By contrast, the percentage values from "Leech Life from Opponents" are very low, except when fighting [[Sacred 2:Boss|bosses]] and mini-bosse
    6 KB (821 words) - 09:43, 8 January 2014
  • ...magic... After that her former friends considered her evil and turned away from her. And more to come, they turned against her! They stood in her way!! The <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt
    7 KB (939 words) - 15:27, 5 February 2011
  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
    2 KB (327 words) - 21:06, 28 July 2015
  • |Attack that steals life and can cause bleeding wounds. The [[Sacred 2:Dragon Berserk|Dragon Berser * [[Sacred 2:Leech life from opponents|Steal Life]]: 51.0%
    3 KB (485 words) - 21:28, 8 January 2014

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