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  • ...nd most of the time, you will be using differents techs (Special moves and spells) that share the same timer. The timers come into action each time you use a ...st be taken into consideration when building a tech up. Among the duration spells or special moves, we find 4 types :
    14 KB (2,335 words) - 00:35, 30 April 2011
  • ...ombat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the im
    2 KB (257 words) - 11:16, 12 May 2014
  • ...es run and attack speed. The art also grants resistance against root-based spells. It will always break existing roots. *The chance to block rooting spells is ~20% and increases with each CA level.
    6 KB (751 words) - 01:36, 28 April 2022
  • ...ion of Poison Daemon is the lack of synergies with the Daemon's Hell magic spells. It is possible to compensate for this by focusing on the Daemon's ability ...s of infernal entities in combat. Magic Lore makes the use of her damaging spells more practical. Although far from the equal of a Hell Caster, she can posse
    17 KB (2,689 words) - 17:18, 27 April 2011
  • A [[Sacred:Call of Death|Call of Death]] [[Sacred:Spells|spell]] with a Maximum Damage Bonus of 4%: +4% to the Daemon's total damage
    3 KB (527 words) - 02:53, 27 April 2011
  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells do fire damage, so physical, fire, and magic resistance are very important
    2 KB (344 words) - 10:19, 5 February 2017
  • ...caster that transforms into a killing machine through her combat forms and spells. The Daemon's melee prowess is linked to her forms...without her forms, she
    6 KB (947 words) - 11:16, 18 September 2024
  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells do ice damage, so physical, ice, and magic resistance are very important fo
    2 KB (346 words) - 10:19, 5 February 2017
  • |class="cellborderth" width="35px"| [[Sacred:Regeneration Spells| RS ]] |class="cellborderth"| + To All<br />Spells
    29 KB (3,775 words) - 05:16, 1 January 2009
  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells do poison damage, so physical, poison, and magic resistance are very import
    2 KB (351 words) - 10:19, 5 February 2017
  • |class="cellborderth" width="35px"| [[Sacred:Regeneration Spells| RS ]] |class="cellborderth"| + To All<br />Spells
    26 KB (3,340 words) - 05:18, 1 January 2009
  • |class="cellborderth" width="35px"| [[Sacred:Regeneration Spells| RS ]] |class="cellborderth"| + To All<br />Spells
    29 KB (3,734 words) - 05:12, 1 January 2009
  • This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. ...Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
    10 KB (1,666 words) - 18:24, 13 January 2017
  • ...allowing me to run at VERY high speeds to the next mob while regenning my spells at a highly accelerated rate, all at the same time! To Cast spells high and then regen them uber fast...make sure you only have items which in
    11 KB (1,915 words) - 03:15, 27 April 2011
  • |class="cellborderth" width="35px"| [[Sacred:Regeneration Spells| RS ]] |class="cellborderth"| + To All<br />Spells
    26 KB (3,322 words) - 05:06, 1 January 2009
  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells have the same damage types, so physical and magic resistance are very impor
    2 KB (369 words) - 10:20, 5 February 2017
  • "FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effe ...e (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
    10 KB (1,068 words) - 14:51, 20 April 2024
  • ...]]. He rides on the back of a large dark spider while weaving his powerful spells.
    3 KB (392 words) - 05:12, 28 April 2014
  • ...ly Spears]]. Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than putting them together into a
    6 KB (875 words) - 19:18, 25 June 2023
  • ...demons, has physical-to-magic damage conversion on his melee attacks. His spells also do magic damage, so stacking magic resistance is very important for th
    3 KB (386 words) - 10:18, 5 February 2017

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