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Create the page "Chance to halve regeneration time" on this wiki! See also the search results found.
- ...ear. The item level 70 modifier requires the Sword Weapons mastery for it to be unlocked. |[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]3 KB (405 words) - 07:14, 11 January 2015
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==4 KB (473 words) - 11:22, 30 April 2023
- <u>'''Set name:'''</u> '''Saraki's Path to the Netherworld''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==6 KB (781 words) - 09:31, 13 January 2017
- * (Gloves) [[Sacred 2:Pulse of time|Pulse of time]] == Bonus to Combat Arts ==5 KB (679 words) - 08:49, 9 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==4 KB (563 words) - 11:23, 30 April 2023
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==5 KB (641 words) - 11:21, 30 April 2023
- ...ife from opponents]] and [[Sacred 2:Chance to inflict Deadly Wounds|Chance to inflict Deadly Wounds]]. ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.3 KB (440 words) - 03:08, 11 January 2015
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==5 KB (657 words) - 22:45, 18 April 2019
- ...owing Stars]] however stars can be more effective because they have access to quite powerful rare modifiers. ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.3 KB (423 words) - 14:42, 13 December 2014
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (702 words) - 11:25, 30 April 2023
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==4 KB (505 words) - 11:57, 13 January 2017
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (722 words) - 11:05, 15 January 2017
- ...appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. |[[Sacred 2:Opponent's chance to reflect ranged damage|Enemy's Chance to Reflect Ranged]]3 KB (383 words) - 07:58, 18 February 2014
- This particular unique item is available to all classes. Regardless of the character class it drops for, the Helmet alw *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%5 KB (690 words) - 18:40, 14 May 2014
- ...of SacredWiki. Any views, or opinionated claims on this page apply solely to the author(s) of the guide. Guides may only be edited by or with the permi =Formula for calculating the Regeneration Time=8 KB (1,152 words) - 21:09, 8 March 2014
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==6 KB (793 words) - 07:04, 14 January 2017
- ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a7 KB (1,068 words) - 23:17, 23 October 2013
- ...ich should not be confused with [[Sacred 2:Regeneration Time:|Regeneration Time]]. ...t is usually fixed and is not affected by any of the same factors as regen time.7 KB (957 words) - 21:00, 1 February 2014
- |Chance to halve Regeneration time||->||Chance auf halbierte Regenerationszeit |Chance to Evade||width="50px"| ->||Chance Gegner auszuweichen5 KB (808 words) - 00:08, 14 September 2013
- == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == == Bonus to [[Sacred 2:Skills|Skills]] ==5 KB (647 words) - 09:07, 2 January 2017