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  • ...ery red, and has bright glowing orange eyes. The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount is called the '''Fay Drake''', an
    7 KB (976 words) - 21:38, 2 February 2015
  • ...t|spell of the same name]], this curse increases your sensitivity to fire, ice, magic, and poison damage for 10 seconds. It also causes light poison dama
    3 KB (404 words) - 00:50, 22 January 2017
  • * [[Image:ice.png]] [[Sacred 2:Ice|Ice]] ...e Relic holder. Relics may be found in four colors: Purple (Magic), Blue (Ice), Green (Poison) and Red (Fire). The player can mix and match these relics
    12 KB (1,786 words) - 01:16, 6 August 2019
  • * Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice|Ice]], [[Sacred 2:Magic|Magic]], [[Sacred 2:Fire|Fire]], or [[Sacred 2:Poison|P
    7 KB (964 words) - 05:50, 9 January 2014
  • ...with electrolysed crystals gathered by Seraphim scientists from remains of Ice Elementals might not look like a weapon. But it makes for a good one. This
    3 KB (384 words) - 21:20, 21 February 2016
  • ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against physical and ice damage.
    3 KB (412 words) - 14:51, 11 February 2017
  • == '''Source Warden & E-Shield - level 200 Utility build, Designed for Ice & Blood''' == This build is first of all not meant for bosskilling, designed for Ice&Blood version, it can be also used in Fallen Angel. You'll be able to reach
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...acred 2:Damage Mitigation|damage mitigation]] against physical, magic, and ice damage. Fire and poison are the better elements to use against her.
    3 KB (421 words) - 10:35, 5 February 2017
  • [[Category:Sacred 2 Ice & Blood Quest|{{SUBPAGENAME}}]]
    4 KB (593 words) - 23:02, 17 August 2014
  • ...ison|poison]]), weaken ([[Sacred 2:Magic|magic]]) & freeze ([[Sacred 2:Ice|ice]]) effects regardless of the source (normal hits with [[Sacred 2:Weapons|we ||[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]||'''Ice Bullets'''
    9 KB (1,200 words) - 14:31, 5 August 2022
  • ...: Rapid Fire (1a), Ice Shards (2b) and Scatter Shot (3a) => Firing rate + Ice Damage + another projectile
    6 KB (818 words) - 00:09, 18 August 2014
  • *In the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, taking [[Sacred 2:Magic Staffs|Magic Staffs]] as a s
    7 KB (995 words) - 04:56, 9 January 2014
  • [[Category:Sacred 2 Ice & Blood Quest|{{PAGENAME}}]]
    3 KB (404 words) - 04:56, 7 December 2013
  • ...Resistances]]: 34 (18 Physical, 4 [[Sacred 2:Fire|Fire]], 4 [[Sacred 2:Ice|Ice]], 4 [[Sacred 2:Magic|Magic]], 4 [[Sacred 2:Poison|Poison]])
    7 KB (921 words) - 22:03, 6 January 2020
  • [[Category:Sacred 2 Ice & Blood Quest]]
    3 KB (508 words) - 15:44, 7 December 2013
  • [[Category:Sacred 2 Ice & Blood Quest|{{PAGENAME}}]]
    3 KB (421 words) - 14:19, 24 November 2013
  • * Bloodwitch the Wild is extremely resistant to physical and ice damage, to which she has additional [[Sacred 2:Damage Mitigation|damage mit
    3 KB (448 words) - 04:03, 14 February 2017
  • ...ore]] - increases the banishing potential number ([[Sacred 2:Ice and Blood|Ice & Blood]] only). Increases [[Sacred 2:Casting Speed|casting speed]] and all
    7 KB (935 words) - 10:45, 6 September 2023
  • [[Category:Sacred 2 Ice & Blood Quest|{{PAGENAME}}]]
    3 KB (445 words) - 13:54, 7 December 2013
  • ...dditional [[Sacred 2:Damage Mitigation|damage mitigation]] to physical and ice damage. He has no protection from any other elements.
    3 KB (451 words) - 10:48, 9 February 2017

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