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Create the page "Damage Lore" on this wiki! See also the search results found.
- *[[Sacred 2:Damage of enraged players/es|Daño de jugadores enfurecidos]] *[[Sacred 2:Tactics Lore/es|Conocimiento de tácticas]]743 bytes (95 words) - 23:23, 12 September 2013
- * Bonus flat [[Sacred 2:Physical|Physical]] damage ===Lore===1 KB (187 words) - 02:54, 6 January 2017
- ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (511 words) - 18:33, 28 October 2013
- ...sions of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon) ...Combat weapons, I will list the attack type each weapon follows, plus what damage features are typically found on each one.10 KB (1,512 words) - 20:34, 3 January 2008
- ...iginally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist we ===Weapon Lore Modifiers for Fist Weapons===4 KB (502 words) - 15:09, 13 December 2014
- ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (517 words) - 18:17, 28 October 2013
- * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill1 KB (135 words) - 00:35, 26 September 2016
- * [[Sacred 2:Damage Lore|Damage Lore]] +X508 bytes (69 words) - 03:46, 2 January 2017
- ...f Strength or Dexterity, on top of an overall percentile bonus to physical damage. The use of the Dwarven Steel CA makes these weapons even more deadly. * The high damage potential compensates for the lack of a shield. Killing foes quicker = an e6 KB (915 words) - 20:38, 3 January 2008
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])5 KB (680 words) - 01:06, 6 January 2020
- * Affected by [[Sacred 2:Shield Lore|Shield Lore]] Skill *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%1 KB (209 words) - 05:44, 11 January 2015
- All Skills, Trading, Magic Lore, Weapon Lore ...ic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD)12 KB (1,344 words) - 18:41, 25 December 2007
- ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==4 KB (573 words) - 19:09, 3 August 2022
- ===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Two-Handed Axes=== ===Damage Types===3 KB (414 words) - 17:11, 14 December 2014
- ...ttacks. Each attack must overcome the monster's resistance, therefore the damage produced by this Combat Art can very from one hit to another within the ser *Substantial increase in damage..almost like having six hard hits in a row when using a single-handed weapo3 KB (502 words) - 22:00, 27 March 2008
- ...ttp://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== ...[[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].5 KB (707 words) - 23:20, 13 January 2014
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]5 KB (724 words) - 23:34, 4 January 2020
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]5 KB (693 words) - 20:25, 6 January 2020
- ...onal chances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Oppo ===Ranged Weapon Lore Modifiers for Blowguns===5 KB (703 words) - 14:17, 13 December 2014
- This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]5 KB (733 words) - 19:00, 7 January 2020