Sacred 2:Fist Weapons
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|This page is about additional content added from the CM Patch.
The contents of this page are exclusive content found only by installing the Community Patch.
- The evidence in the game files suggests that the fist weapons were originally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist weapons are classified as either clubs (the 3 blunt, brass knuckles), or daggers (the 6 spiked/bladed weapons). As such they will benefit from either Strength & Hafted Weapons or Dexterity & Sword Weapons. The weapon's tooltip will display which skill controls.
Weapon Lore Modifiers for Fist Weapons
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Sword Weapons mastery for it to be unlocked.
|70 - Requires Mastery
- Fist Weapons typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Fist Weapons that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
- Knuckle Duster
Common Fist Weapons
Notable Fist Weapons
Unique Fist Weapons:
Legendary Fist Weapons:
Set Fist Weapons: