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  • ...enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively imp * The push distance slowly increases as Arctic Blast levels up, more than doubling at max level. The max angle is fixed at 90 degrees u
    5 KB (740 words) - 14:51, 7 January 2020
  • ...''Diablo 2 Fallen''', a mod for Sacred 2. Clicking the header button of an enemy type will take you to a new page on SacredWiki with more information. <center>{{titlebar|C09709|[[Sacred 2:Amazon Enemy|Amazon]]}}</center>
    12 KB (1,736 words) - 19:20, 29 April 2017
  • *'''Color''' - Color of the head which, in conjunction with the enemy type of the head, indicates the unique hireling it summons. *'''Enemy Type''' - The type of enemy that will drop the head
    22 KB (3,016 words) - 05:32, 10 January 2014
  • |Ignites an enemy & easily jumps over to nearby enemies (like [[Sacred 2:Viperish Disease|Vip *Can be used in very early levels to kill on its own. In higher levels it can soften enemies to be more easily killed with a more powerful CA.
    6 KB (850 words) - 01:54, 31 December 2017
  • ...e specializing in vs. “enemy” damage. Using the correct damage type vs. an enemy that is weak to it is superior to even critical strike. Poison kills orcs f ...ished, yet you should know when to use other damage elements. You know all enemy resistances, and pick the right weapon slot before you even warp.
    14 KB (2,406 words) - 20:38, 3 January 2008
  • ...0 resistances and look how much damage it will receive at different damage levels. Here again we assume that the enemy has only 100 resists but this picture shows how many % of inflicted damage
    13 KB (1,954 words) - 03:27, 12 August 2013
  • 2. It had to be able to level sufficiently at higher levels(+125) so Area of Effect seemed a must. ...eed [topic=15294][color="#FF0000"]Buff Suits[/color][/topic] to keep Regen levels low, while allowing maximum Damage and Defense potential from Buffs.
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...d of Feral Rage. This combat art only increases in power as the character levels up and the level of Werewolf increases. * Charge-up bonus to speed and attack stacks with every enemy killed
    4 KB (527 words) - 21:24, 6 January 2020
  • ...f your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done. ...age, but it displays differently at different [[Sacred 2:Difficulty Levels|levels]] (19 on bronze, 22 on silver), because hidden modifier afects damage displ
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...es away anyway. But well a guide should take a character to all difficulty levels, and a BM w/o investment in Constitution will be in constant danger at Plat As in Plus, stun spells need to be 1/5 of enemy level (3/5 for boss character, the readme says it is 4/5 in general but it
    18 KB (3,097 words) - 07:17, 11 January 2008
  • ...hat gives in-combat regeneration), and is increased with higher Combat Art levels and the skill [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] ([[Sacre ...r health), it's static, though it can be increased by increased Combat Art levels, CA modification and the skill Warding Energy Lore ([[Sacred 2:Tactics Lore
    7 KB (1,091 words) - 16:48, 19 May 2015
  • ...ampaign, with Forens as deity (one use, on 4th Guardian of Silver). Played levels 1-12 on Bonze, moving to Silver after I had a solid foundation built up. ...ce you can actually get a good discount on your DG regen times when higher levels are reached. EP for me, 'cause ... y'know... hardcore. Had to choose one or
    9 KB (1,547 words) - 01:24, 18 August 2014
  • * Weapon hit that instantly teleports to the target enemy ...will allow the Assassin to use Dragon Flight without needing to target an enemy (target the ground instead). This is useful just for getting around, jumpi
    6 KB (889 words) - 16:20, 6 January 2020
  • ...ications will affect the power of Fury: '''Lycanthropy''' will cause every enemy hit by Fury to extend the shapeshifting duration at once, '''Ruthless''' wi * At low levels, the damage of Fury is lower than the Werewolf's basic melee attacks, howev
    4 KB (572 words) - 21:15, 6 January 2020
  • ...urns as they level up, however they may still reach upwards of 60% at high levels.
    4 KB (594 words) - 20:06, 7 January 2020
  • ...to 6 additional skills; a new skill is available at each of the following levels: 3, 6, 12, 20, 30 and 50. By editing the Configuration File (Settings.cfg) ...rewarding to focus on one source of damage, unless to specifically exploit enemy weaknesses).
    7 KB (918 words) - 14:49, 24 June 2020
  • ...gic]], 31 level of [[Sacred 2:Combat Discipline|Combat Discipline]] and 26 levels of [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] would sum up to g ...s check even against Champions and [[Sacred 2:Boss|Bosses]] of the highest levels (200+). "Failing" the check also means that secondary [[Sacred 2:Detrimenta
    19 KB (2,894 words) - 06:31, 20 May 2014
  • * Thorns is a straightforward buff. It reflects enemy attacks. You can choose which attack types you want to emphasize. ...will never reach 100% on Thorns, instead averaging around 65% at very high levels. Even if all three '''Riposte''' mods are taken, the Chance to Reflect Mel
    5 KB (648 words) - 23:11, 4 January 2020
  • ...ter at a time. The next time it is triggered, it will reset the timer. The enemy will not be afflicted with a double DoT at once. ...it dealt 100 damage of pure Physical damage and triggered Open Wounds, the enemy would take five hits of 20 damage each (100 damage over time in total). [[S
    8 KB (1,219 words) - 19:11, 3 August 2022
  • * '''Hypothermia''' increases enemy sensitivity to cold damage, like reverse [[Sacred 2:Damage Mitigation|Damag * '''Conservation''' gold mod can decrease the regeneration time to very low levels which will allow for more runes read.
    5 KB (689 words) - 00:14, 7 January 2020

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