Search results

Jump to navigation Jump to search
  • ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you. ...from the [http://diablo.gamepedia.com/Demon_Hunter Demon Hunter] character from the game ''Diablo 3''.
    3 KB (502 words) - 02:22, 3 May 2017
  • The [[Sacred:Daemon|Daemon]] is quite different from the other characters in Sacred. Recognizing these differences is the first ...is. The fifth form, [[Sacred:Soaring Daemon|Soaring Daemon]], is different from the others as it changes how the Daemon interacts with the game environment
    17 KB (2,689 words) - 17:18, 27 April 2011
  • From Weapons/Resistance/General tooltips: From Sigma tooltip:
    7 KB (940 words) - 22:39, 6 January 2020
  • * [[Sacred 2:Leech life from opponents|Leech life from opponents]] (Chest) * Auspicious Powers is a heavily defensive set, and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages
    6 KB (803 words) - 04:38, 4 January 2017
  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. ...' - Even further reduces [[Sacred 2:Run Speed|movement speed]] of affected opponents. (14.8% + 0.2% per CA level / 75% increased base value)
    8 KB (1,173 words) - 02:34, 9 January 2014
  • * '''Lacerate''' - The opponent suffers from a [[Sacred 2: Chance to inflict Deep Wounds|deep wound]] that will decrease ...3% per Combat Art level [[Sacred 2:Chance to stun opponents|chance to stun opponents]])
    8 KB (1,178 words) - 05:50, 15 December 2019
  • Alienated from your evil kin by your own choosing, you find yourself roaming [[Sacred:Anca The Vampiress CA runes you want to use in your items are those which add life leeching to the item. The Wood Elf CA runes you will want to use are those
    10 KB (1,800 words) - 03:22, 27 April 2011
  • From Weapons/Resistance/General tooltips: From Sigma tooltip:
    7 KB (921 words) - 22:03, 6 January 2020
  • ...t chance a single-target [[Sacred 2:Weapons|weapon]] hit will hit multiple opponents in range. ...player's projectiles will pierce their target and continue on to hit other opponents behind the first.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • ...'' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). * '''Rotate''' - Increases the attack radius from 90 to 180 degrees.
    6 KB (842 words) - 21:16, 7 January 2020
  • ...d to the weapon, like [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]], '''cannot'''
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...nd carries all weapon effects such as [[Sacred 2:Life leeched per hit|life leech]], [[Sacred 2:Regeneration per hit|regeneration per hit]], and [[Sacred 2:O ...odifiers like [[Sacred 2:Chance that opponents cannot evade attacks|Chance opponents cannot evade attacks]] and [[Sacred 2:Opponent's chance to evade|Opponent's
    6 KB (866 words) - 19:41, 4 January 2020
  • ...s Database|Uniques]] and [[Sacred 2:Set Items|Sets]] which can be procured from drops only. ...Bargaining|Bargaining]] level of the character that is making the purchase from a [[Sacred 2:Merchant|merchant]]. A character with a larger number of [[Sac
    12 KB (1,786 words) - 01:16, 6 August 2019
  • * '''Throwback''' - [[Sacred 2:Chance to knock back opponents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance) * '''Rotate''' - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA level cone (?))
    7 KB (995 words) - 04:56, 9 January 2014
  • ...a good idea given that some CAs aren't very effective against higher level opponents until you've eaten quite a few of them. Of course, the other edge to the sw ...- usually 10 - 15 seconds to start. A Buff, on the other hand is available from the moment you click on the buff icon until it's shut down - either by you
    11 KB (2,008 words) - 11:55, 2 September 2013
  • ...': One of the 32 [[Sacred:skills|skills]]. Constitution Increases maximum life energy and improves its regeneration rate. ...rm opponents in combat. Amount of disarmed items changes depending on foe. From most foes it can disarm weapons and shields, but some foes also carry armor
    14 KB (2,236 words) - 07:58, 20 June 2024
  • ...Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a ...Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect:'''
    22 KB (3,016 words) - 05:32, 10 January 2014
  • ...c Coup. Below is a summary of things to know about regarding to Magic Coup from that thread: My findings: Not all swords gets a damage boost from Strength, some are from Dexterity. This is regardless of their size. The only sure way to know is t
    10 KB (1,588 words) - 23:46, 17 August 2014
  • 2b Unnatural selection - Inflicts higher damage to severely wounded opponents. (double damage at 50% + 1% per CA level health of enemies) ...control - Increases chance to stun. (5% + 0.1% per CA level / 50% increase from base value)
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...t this up to level. It will be our third mastery. The regeneration penalty from the heavy armor will be maintained by keeping this at level until 75. ...Ice & Blood this skill is a life saver! Especially once it is mastered the Life Leechers and Casters will have a hard time hurting us. Mastery #5, we want
    19 KB (3,330 words) - 23:04, 17 August 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)