Sacred:Daemon Combat Arts
Contents
Soaring Daemon / Descent
Soaring Daemon
In this form, the Daemon can fly for a short period of time and her speed
is increased. Her defense also increases, however, she will be more
susceptible to ranged weapons and to special effects against soaring
opponents.
Descent
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
an opponent, inflicting severe damage. Nearby opponents may also
sustain slight damage as a bonus.
Unlike the other Daemon forms, Descent "breaks" Soaring Daemon.
Soaring Daemon | 1 | 50 | 100 | 150 | 200 |
Defense | 15% | 260% | 510% | 760% | 1010% |
Speed | 10% | 108% | 208% | 308% | 408% |
Duration | 30 | 79 | 129 | 179 | 180 |
Battle Daemon / Assail
Battle Daemon
The Daemon changes into a Battle Daemon. In this form, she has white
particle hair and a shimmering white aura. Physical damage and
resistance are greatly increased.
Assail
In the form of a Battle Daemon the Daemon carries out a quick series of
attacks on an opponent.
Damage Type(s): % Bonus to Physical
Resistance Type(s): Physical
Battle Daemon | 1 | 50 | 100 | 150 | 200 |
Attack | 19% | 264% | 514% | 764% | 1014% |
Physical damage | 19% | 264% | 514% | 764% | 1014% |
Physical Resistance | 30 | 1010 | 2010 | 3010 | 4010 |
Duration | 45 | 94 | 144 | 180 | 180 |
Assail
In the form of a Battle Daemon the Daemon carries out a series of
attacks on an opponent. The attacks are pretty slow but the target is automatically switched if the opponent dies.
Fire Daemon / Wall of Flames
Fire Daemon
This form is indicated by a red aura with red particle hair. Whenever the
Daemon takes this form, she has increased resistance to fire and some of
the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that
bursts open upon impact and covers an area with blazing fire.
Damage Type(s): % Converted to Fire
Resistance Type(s): Fire
Fire Daemon | 1 | 50 | 100 | 150 | 200 |
Physical to fire damage | 12% | 99% | 99% | 99% | 99% |
Fire Resistance | 30 | 1010 | 2010 | 3010 | 4010 |
Duration | 45 | 94 | 180 | 180 | 180 |
Poison Daemon / Poison Ring
Poison Daemon
The Daemon changes into a Poison Daemon, as indicated by green
particle hair and aura. While the Daemon is in this form, she has
increased poison resistance and some of the physical damage is
converted into poison damage.
Poison Ring
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
opponents that are hit by it are poisoned. Although the cloud dissolves
quickly, the poison effect lingers on.
Damage Type(s): % Converted to Poison
Resistance Type(s): Poison
Poison Ring damage is augmented through Weapon Lore
A monster poisonned by a Poison Ring cannot be poisonned again by this CA until the poison effect wears out.
Poison Daemon | 1 | 50 | 100 | 150 | 200 |
Physical to poison damage | 12% | 99% | 99% | 99% | 99% |
Poison Resistance | 30 | 1010 | 2010 | 3010 | 4010 |
Duration | 45 | 94 | 180 | 180 | 180 |
Energy Daemon / Charged Bolts
Energy Daemon
Blue particle hair and a blue aura surrounding the equipment indicate the
form of an Energy Daemon. In this form, resistance to magic is greatly
increased and some of the physical damage is converted to magical
damage.
Charged Bolts
The Energy Daemon hurls several Charged Bolts forward in a spreading
pattern. The higher the Combat Art level, the greater the number of
bolts.
Damage Type(s): % Converted to Magic
Resistance Type(s): Magic
Energy Daemon | 1 | 50 | 100 | 150 | 200 |
Physical to magic damage | 12% | 99% | 99% | 99% | 99% |
Magic Resistance | 30 | 1010 | 2010 | 3010 | 4010 |
Duration | 45 | 94 | 144 | 180 | 180 |
Blazing Disc
The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.
Damage Type(s): Physical, Fire
Blazing Disc | 1 | 50 | 100 | 150 | 200 |
Damage (physical/fire) | 66 (32/34) | 2029 (948/1081) | 4033 (1883/2150) | 6036 (2818/3218) | 8040 (3753/4287) |
Duration | 25 | 60 | 60 | 60 | 60 |
Call of Death
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.
Damage Type(s): % Additional Damage
Call of Death | 1 | 50 | 100 | 150 | 200 |
Maximium Damage bonus | 3% | 6% | 6% | 6% | 6% |
Duration | 25 | 60 | 60 | 60 | 60 |
Infernal Power
For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.
Damage Type(s): Fire, % Additional Fire Damage
Infernal Power | 1 | 50 | 100 | 150 | 200 |
Attack | 40% | 1020% | 2020% | 3020% | 4020% |
Damage (fire) | 13 (13) | 144 (144) | 277 (277) | 411 (411) | 544 (544) |
Fire damage bonus | 35% | 275% | 525% | 775% | 1025% |
Duration | 30 | 79 | 90 | 90 | 90 |
Hell Sphere
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses.
Damage Type(s): Fire, Magic
Hell Sphere | 1 | 50 | 100 | 150 | 200 |
Damage (fire/magic) | 68 (34/34) | 1378 (689/689) | 2712 (1356/1356) | 4048 (2024/2024) | 5384 (2692/2692) |
Duration | 25 | 45 | 45 | 45 | 45 |
Tentacles
Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.
Damage Type(s): Magic, Poison
Tentacles | 1 | 50 | 100 | 150 | 200 |
Damage (magic/poison) | 26 (8/18) | 549 (138/411) | 1084 (272/812) | 1618 (406/1212) | 2152 (539/1613) |
Duration of Tentacles | 10 | 10 | 10 | 10 | 10 |
Duration of Aura | 45 | 90 | 90 | 90 | 90 |
Abysmal Choir
The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down.
The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level.
Damage Type(s): Physical, Magic
Energy Daemon | 1 | 50 | 100 | 150 | 200 |
Damage (physical/magic | 32 (16/16) | 816 (408/408) | 1618 (809/809) | 2040 (1210/1210) | 3210 (1610/1610) |
Slowdown to (vs. lvl) | 100% (75) | 50% (75) | 50% (75) | 50% (75) | 50% (75) |
Duration | 20 | 30 | 30 | 30 | 30 |
Dread
A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground. As a spell, Dread is very similar in mechanics to the area of effect (AOE) spells of the Battle Mage, such as Fire Spiral, Circle of Fear, and Circle of Ice. However, that is where the similarity ends. Dread creates a circle within which the attack and defense ratings of enemies are greatly reduced. The duration of the spell never changes - it remains static at 25 seconds - but its effectiveness increases with additional levels. The higher the spell level, the greater the reduction in attack and defense ratings
Usage Strategies
- To be filled in.
Pros and Cons
Pros
- To be filled in.
Cons
- To be filled in.
Dread lvl | 1 | 50 | 100 | 150 | 200 |
Reduce attack to | 83% | 16% | 9% | 6% | 4% |
Reduce defense to | 83% | 16% | 9% | 6% | 4% |
Duration | +25 | +25 | +25 | +25 | +25 |